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100   Chapbr 3   Understanding users


                               Cognitive tracing invdves externally manipulating items into different orders
                               or structures.

                          Annotating is  often  used  when  people  go shopping. People  usually  begin their
                          shopping by planning what they are going to buy. This often involves looking in
                          their cupboards and fridge to see what needs stocking up. However, many people
                          are aware that they won't remember all this in their heads and so often externalize
                          it as a written shopping list. The act of writing may also remind them of other items
                          that they need to buy that they may not have noticed when looking through the
                          cupboards. When they actually go shopping at the store, they may cross off items
                          on the shopping list as they are placed in the shopping basket or cart. This provides
                          them  with  an  annotated  externalization,  allowing them  to see  at  a glance what
                          items are still left on the list that need to be bought.
                             Cognitive tracing is useful in situations where the current state of  play is in a
                          state of  flux and the person is trying to optimize their current position. This typi-
                          cally happens when playing games, such as:
                               in a card game, the continued rearrangement of a hand of cards into suits, as-
                               cending order, or same numbers to help determine what cards to keep and
                               which to play, as the game progresses and tactics change
                               in Scrabble, where shuffling around letters in  the tray helps a person work
                               out the best word given the set of letters (Maglio et al., 1999)

                          It is also a useful strategy for letting users know what they have studied in an online
                          learning package. An interactive diagram can be used to highlight all the nodes vis-
                          ited, exercises completed, and units still to study.
                             A genera1 cognitive principle for interaction design based on the external cog-
                          nition approach is to provide external representations at the interface that reduce
                          memory load and facilitate computational  offloading. Different kinds of  informa-
                          tion visualizations can be developed that reduce the amount of  effort required to
                          make inferences about a given topic  (e.g., financial forecasting, identifying pro-
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