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Summary  103


          Assignment
                        The aim of this assignment is for you to elicit mental models  from people. In  particular, the
                        goal is for you to understand the nature ofpeople's knowledge about an interactive product in
                        terms of  how to use it and how it works.
                            (a)  First, elicit your  own mental  model.  Write down  how you  think  a  cash  machine
                               (ATM) works. Then answer the following questions (abbreviated from Payne, 1991):
                                How much money are you allowed to take out?
                                If you took this out and then went to another machine and tried to withdraw the
                                  same amount, what would happen?
                                What is on your card?
                                How is the information used?
                                What happens if you enter the wrong number?
                                Why are there pauses between the steps of a transaction?
                                How long are they? What happens if you type ahead during the pauses?
                                What happens to the card in the machine?
                                Why does it stay inside the machine?
                                Do you count the money? Why?
                        Next, ask two other people the same set of questions.
                            (b)  Now analyze your answers. Do you get the same or different explanations? What
                               do the findings indicate?  How  accurate  are  people's  mental  models  of  the  way
                               ATMs work? How transparent are the ATM systems they are talking about?
                            (c)  Next, try to interpret your findings with respect to the design of the system. Are any
                               interface features revealed as being particularly  problematic? What design recom-
                               mendations do these suggest?
                            (d)  Finally, how might you design a better conceptual model that would allow users to
                               develop a better mental model of ATMs (assuming this is a desirable goal)?
                        This exercise is  based on an extensive study carried out by  Steve Payne on  people's mental
                        models of ATMs. He found that people do have mental models of ATMs, frequently resorting
                        to analogies to explain how they work. Moreover, he found that people's explanations were
                        highly variable and based on ad hoc reasoning.



          Summary
                        This chapter has explained the importance of understanding users, especially their cognitive
                        aspects.  It has described relevant findings and  theories about  how  people carry out their
                        everyday activities and how to learn from these when designing interactive products. It has
                        provided illustrations of  what happens when you design systems with the user in mind and
                        what  happens when  you don't.  It has also presented a  number of  conceptual frameworks
                        that allow ideas about cognition to be generalized across different situations.

                        Key points
                           Cognition comprises many  processes,  including  thinking, attention, learning, memory,
                           perception, decision-making, planning, reading, speaking, and listening.
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