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3.5  Informing design: from theory to practice  101

















                                                                           Figure 3.13  Information
                                                                           visualization. Visual In-
                                                                           sights' site map showing
                                                                           web page use. Each page
                                                                           appears as a 3D color rod
                                                                           and is positioned radially,
                                                                           with the position showing
                                                                           the location of the page in
                                                                           the site.


                        gramming bugs). In so doing, they can extend or amplify cognition, allowing people
                        to perceive and do activities that they couldn't do otherwise. For example, a num-
                        ber of  information visualizations have been developed that present masses of data
                        in a form that makes it possible to make cross comparisons between dimensions at
                        a glance (see Figure 3.13). GUIs can also be designed to reduce memory load sig-
                        nificantly, enabling users to rely more on external representations to guide them
                        through their interactions.


          3.5  Informing design: from theory to practice
                        Theories, models, and  conceptual  frameworks  provide  abstractions  for  thinking
                        about phenomena. In particular, they enable generalizations to be made about cog-
                        nition across different situations. For example, the concept of  mental models pro-
                        vides a means of explaining why and how people interact with interactive products
                        in the way they do across a range of situations. The information processing model
                        has been used to predict the usability of a range of different interfaces.
                            Theory in its pure form, however, can be difficult to digest. The arcane terminol-
                        ogy and jargon used can be quite off-putting to those not familiar with it. It also re-
                        quires much time to become familiar with it-something that designers and engineers
                        can't  afford when working to meet deadlines. Researchers have tried to help out by
                        making theory more accessible and practical. This has included translating it into:
                              design principles and concepts
                              design rules
                              analytic methods
                              design and evaluation methods
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