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104   Chapter 3   Understanding  users

                            The way an interface is designed can greatly affect how well people can perceive, attend,
                            learn, and remember how to carry out their tasks.
                            The main benefits of conceptual frameworks and cognitive theories are that they can ex-
                             plain user interaction and predict user performance.
                            The conceptual  framework  of  mental models  provides  a  way  of  conceptualizing the
                             user's  understanding of the system.
                            Research findings and theories from cognitive psychology need to be carefully  reinter-
                             preted in the context of interaction design to avoid oversimplification and misapplication.


           Further reading
           MULLET, K.,  AND  SANO, D. (1995)  Designing Visual  Inter-   man provide many key findings and observations about peo-
            faces. New Jersey: SunSoft Press. This is an excellent book   ple's behavior and their use of  artifacts. They are written in
           on the do's and don'ts of  interactive graphical design. It in-   a stimulating and thought-provoking way, using many exam-
           cludes many concrete examples that have followed (or not)   ples from everyday  life to illustrate conceptual issues. He
           design principles based on cognitive issues.   also presents a number of  psychological theories, including
           CARROLL, J. (1991) (ed.) Designing Interaction. Cambridge:   external cognition, in an easily digestible form.
           Cambridge University Press. This edited volume provides a   ROGERS, Y.,  RUTHERFORD, A,, AND BIBBY, P. (1992) (eds.)
           good collection of papers on cognitive aspects of interaction   Models in the Mind. Orlando: Academic Press. This volume
           design.                                      provides a good collection of  papers on eliciting, interpret-
                                                        ing, and theorizing about mental models in HCI and other
            NORMAN, D.  (1988)  The  Psychology  of  Everyday  Things.
            New York: Basic Books.                      domains.
            NORMAN, D.  (1993)  Things  that  Make Us Smart. Reading,   For  more  on  dynalinking  and  interactivity  see
           MA: Addison-Wesley. These two early books by Don Nor-   www.cogs.susx.ac.uklEC0i
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