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vi   Preface

                          eration of  the issues, and that they need to learn to weigh-up the pros and cons and
                          be prepared to make trade-offs. We particularly want readers to realize that there
                          is rarely a right or wrong answer although there are good designs and poor designs.
                              This book is accompanied by a website, which provides a variety of  resources
                          and interactivities, The website offers a place where readers can learn how to design
                          websites and other kinds of  multimedia interfaces. Rather than just provide a list of
                          guidelines and design principles, we have developed various interactivities, includ-
                          ing  online  tutorials and  step-by-step exercises, intended  to support  learning  by
                          doing.



            Special features
                          We use both the textbook and the web to teach about interaction design. To pro-
                          mote good pedagogical practice we include the following features:


                          Chapter design
                          Each chapter is designed to motivate and support learning:
                                Aims are provided so that readers develop an accurate model of  what to ex-
                                pect in the chapter.
                                Key points at the end of  the chapter summarize what is important.
                                Activities are included throughout the book and are considered an essential
                                ingredient for learning. They encourage readers to extend and apply their
                                knowledge. Comments are offered directly after the activities, because peda-
                                gogic research suggests that turning to the back of  the text annoys readers
                                and discourages learning.
                                An assignment is provided at the end of  each chapter. This can be set as a
                                group or individual project. The aim is for students to put into practice and
                                consolidate knowledge and skills either from the chapter that they have just
                                studied or from several chapters. Some of  the assignments build on each
                                other  and  involve  developing  and  evaluating  designs or  actual  products.
                                Hints and guidance  are provided on the website.
                                Boxes provide additional and highlighted information for readers to reflect
                                upon in more depth.
                                Dilemmas offer honest and thought-provoking coverage of  controversial or
                                problematic issues.
                                Further reading suggestions are provided at the end of  each chapter. These
                                refer to seminal work in the field, interesting additional material, or work
                                that has been heavily drawn upon in the text.
                                Interviews with nine practitioners and visionaries in the field enable readers
                                to gain a personal perspective of  the interviewees' work, their philosophies,
                                their ideas about what is important, and their contributions to the field.
                                Cartoons are included to make the book enjoyable.
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