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viii   Preface

                           work through chapter by chapter. Readers will also have different needs. For ex-
                           ample, students in Psychology will come with different background knowledge and
                           needs from those in Computer Science. Similarly, professionals wanting to learn
                           the fundamentals in a one-week course have different needs. This book and the
                           website are designed for using in various ways. The following suggestions are pro-
                           vided to help you decide which way is best for you.

            From beginning to end

                           There are fifteen chapters so students can study one chapter per week during a
                           fifteen-week semester course. Chapter 15 contains design and evaluation case studies.
                           Our intention is that these case studies help to draw together the contents of  the
                           rest of  the book by showing how design and evaluation are done in the real world.
                           However, some readers may prefer to dip into them along the way.

            Getting a quick overview

                           For those who want to get a quick overview or just the essence of  the book, we
                           suggest  you  read  Chapters 1, 6, and 10.  These  chapters  are  recommended  for
                           everyone.


            Suggestions for computer science students
                           In addition to reading Chapters 1,6, and 10, Chapters 7 and 8 contain the material
                           that will feel most familiar to any students who have been introduced to software
                           development. These chapters cover the process of interaction design and the activi-
                           ties it involves, including establishing requirements, conceptual design, and physi-
                           cal design. The book itself  does not include any coding exercises, but the website
                           will provide tools and widgets with which to interact.
                              For those following the ACM-IEEE Curriculum (2001)*, you will find that this
                           text and website cover most of  this curriculum. The topics listed under each of  the
                           following headings are discussed in the chapters shown:
                                HC1 Foundations  of  Human-Computer  Interaction  (Chapters  1-5,  14,
                                website).
                                HC2  Building a simple graphical user interface (Chapters 1,6,8,10 and the
                                website).
                                HC3  Human-Centered Software Evaluation (Chapters 1,10-15,  website).
                                HC4  Human-Centered Software Design (Chapters 1,6-9,15).
                                HC5  Graphical User-Interface Design (Chapters 2 and 8 and the website.
                                Many relevant examples are discussed in Chapters 1-5  integrated with dis-
                                cussion of cognitive and social issues).

                           *ACM-IEEE Curriculum (2001) [computer.org/education/cc2001/] is under development at the time of
                           writing this book.
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