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4  Chapter 1   What is interaction design?

                              How does the "marble" answering machine differ from the voice-mail system?

                                It uses familiar physical objects that indicate visually at a glance how many
                                messages have been left.
                                It is aesthetically pleasing and enjoyable to use.
                                It only requires one-step actions to perform core tasks.
                                It is a simple but elegant design.
                                It offers less functionality and allows anyone to listen to any of  the messages.

                              The marble answering machine was designed by  Durrell Bishop while a stu-
                          dent at the Royal College of Art in London (described by Crampton-Smith, 1995).
                          One of  his goals was to design a messaging system that represented its basic func-
                          tionality in terms of  the behavior of  everyday objects. To do this, he capitalized on
                          people's  everyday knowledge of  how the physical world  works. In particular, he
                          made  use of  the ubiquitous everyday action of  picking up a physical object and
                          putting it down in another place. This is an example of  an interactive product de-
                          signed with the users in mind. The focus is on providing them with an enjoyable ex-
                          perience  but  one  that  also  makes  efficient  the  activity  of  receiving messages.
                          However, it is important to note that although the marble answering machine is a
                          very elegant and usable design, it would not be practical in a hotel setting. One of
                          the main reasons is that it is not robust enough to be used in public places, for ex-
                          ample, the marbles could easily get lost or taken as souvenirs. Also, the need  to
                          identify the user before allowing the messages to be played is essential in a hotel
                          setting. When considering the usability of  a  design, therefore, it  is important to
                          take into account where it is going to be used and who is going to use it. The marble
                          answering machine would be more suited in a home setting-provided there were
                          no children who might be tempted to play with the marbles!


            1.2.1  What to design
                          Designing usable interactive products thus requires considering who is going to be
                          using them and where they are going to be used. Another key concern is under-
                          standing the kind of activities people are doing when interacting with the products.
                          The appropriateness of different kinds of interfaces and arrangements of input and
                          output devices depends on what kinds of activities need to be supported. For exam-
                          ple, if the activity to be supported is to let people communicate with each other at a
                          distance, then a system that allows easy input of  messages (spoken or written) that
                          can be readily accessed by the intended recipient is most appropriate. In addition,
                          an interface that allows the users to interact with the messages (e.g., edit, annotate,
                          store) would be very useful.
                              The  range  of  activities  that  can  be  supported  is  diverse.  Just  think  for  a
                          minute what you can currently do using computer-based systems: send messages,
                          gather information, write essays, control power plants, program, draw, plan, cal-
                          culate, play games-to  name  but a few.  Now  think about  the number of  inter-
                          faces and interactive devices that are available. They, too, are equally  diverse:
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