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I         6  Chapter 1  What is interaction design?

                               Cell phones have a more complex mode of  interaction. More functionality is provided,
                               requiring the user to spend time learning how to use them. For example, users can save
                               phone numbers in an address book and then assign these to "hotkeys," allowing them
                               to be called simply through pressing one or two keys.
                            (c) Phone boxes are intended to be used in public places, say on the street or in a bus sta-
                               tion, and so have been designed to give the user a degree of  privacy and noise protec-
                               tion through the use of  hoods and booths.
                               Cell phones have have been designed to be used any place and any time. However, lit-
                               tle consideration has been given to how such flexibility affects others who may be in
                               the same public place (e.g., sitting on trains and buses).


  I
            1.3  What is interaction design?
  I                       By interaction design, we mean

                              designing interactive products to support people in their everyday and working lives.
  I
                           In particular, it is about creating user experiences that enhance and extend the way
                           people work, communicate and interact. Winograd (1997) describes it as "the de-
                          sign of spaces for human communication and interaction." In this sense, it is about
                           finding ways of supporting people. This contrasts with software engineering, which
                          focuses primarily on the production of software solutions for given applications. A
                          simple analogy to another profession, concerned with creating buildings, may clar-
                           ify this distinction. In his account of  interaction design, Terry Winograd asks how
                           architects  and  civil engineers  differ when faced  with  the  problem  of  building a
                           house. Architects are concerned with the people and their interactions with each
                          other and within the house being built. For example, is there the right mix of family
                           and private spaces? Are the spaces for cooking and eating in close proximity? Will
                           people live in the space being designed in the way it was intended to be used? In
                          contrast, engineers are interested in issues to do with realizing the project. These
                           include practical concerns like cost, durability, structural aspects, environmental
                          aspects, fire regulations, and construction methods. Just as there is a difference
                           between designing and building a house, so too, is there a distinction between in-
                           teraction design and software engineering. In a nutshell, interaction design is re-
                          lated to software engineering in the same way as architecture is related  to civil
                          engineering.


            1.3.1  The makeup of interaction design

                          It has always been acknowledged that for interaction design to succeed many disci-
                          plines need  to be  involved. The importance  of  understanding how users act and
                          react to events and how they communicate and interact  together has led people
                          from a variety of disciplines, such as psychologists and sociologists, to become in-
                           volved. Likewise, the growing importance of understanding how to design different
                          kinds of interactive media in effective and aesthetically pleasing ways has led to a
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