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1.3  What is interaction design?  9

                        people were thought to have the right mix of skills and understanding of the differ-
                        ent application areas necessary to design the new generation of interactive systems.
                        For example, designing a reminder application for the family requires understand-
                        ing how families interact; creating an interactive story kit for children requires un-
                        derstanding  how  children  write  and  understand  narrative,  and  developing  an
                        interactive guide for art-gallery visitors requires appreciating what people do and
                        how they move through public spaces.
                           Now in the 'OOs, the possibilities afforded by emerging hardware capabilities-
                        e.g., radio-frequency tags, large interactive screens, and information  appliances-
                        has led to a further realization that engineers, who know about hardware, software,
                        and electronics are needed to configure, assemble, and program the consumer elec-
                        tronics and other devices to be able to communicate with each other (often  re-
                        ferred to as middleware).


         1.3.2  Working together as a multidisciplinary team
                        Bringing together so many  people with  different backgrounds  and  training  has
                        meant many more ideas being generated, new methods being developed, and more
                        creative and original designs being produced. However, the down side is the costs
                        involved. The more people there are with different backgrounds in a design team,
                        the more difficult it can be to communicate and progress forward the designs being
                        generated. Why?  People  with different  backgrounds have different  perspectives
                        and ways of seeing and talking about the world (see Figure 1.4). What one person
                        values as important others may not even see (Kim, 1990). Similarly, a computer sci-
                        entist's  understanding  of  the  term representation is often  very  different from  a
                        graphic designer's or a psychologist's.























                                                                          Figure 1.4  Four different
                                                                          team members looking at
                                                                          the same square, but each
                                                                          seeing it quite differently.
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