Page 210 - Introduction to Electronic Commerce and Social Commerce
P. 210

Summary                                                                                         193

              availability of suppliers and other business partners; and an   1.  What is m-commerce, its value-added attributes, and
              extension of Web-based services to smartphone and tablet   fundamental drivers? M-commerce is any e-commerce
              users. The key to success in the m-commerce world is to   activity conducted with mobile devices over a wireless
              define your overall e-commerce and m-commerce business   telecommunications network. M-commerce complements
              strategy, determine which segments are critical to the strategy   e-commerce. M-commerce can help a business improve its
              and the order in which they need to be addressed, and which   value proposition to customers by utilizing its unique attri-
              of the available mobile technologies will support the strategy   butes: ubiquity, convenience, interactivity, personalization,
              and the critical segments.                        and localization. Currently, m-commerce is driven by the
             2.  Are there any clear technical winners? Among mobile   large number of users of mobile devices; a developing
              devices, the answer is yes. Many like the all-in-one devices,   “smartphone culture” among youth; demands from service-
              such as smartphones or tablets. There still is a confusing   oriented customers; vendor marketing; declining prices; an
              multiplicity of standards, devices, and supporting hardware.   increase in size of the mobile workforce; improved ratio of
              The key is to select a suitable platform and infrastructure   performance to price; and the increasing bandwidth.
              that can support the existing needs of most users. While   2.  What is the mobile computing environment that sup-
              m-commerce is becoming very popular in marketing,   ports  m-commerce?  The  mobile  computing  environ-
              payments, manufacturing, and services, l-commerce appli-  ment consists of three key elements: mobile devices,
              cations are still in their infancy.               wireless networks, and services. Although mobile com-
             3.  How should BYOD be managed? Device management   puting devices vary in size and functionality, they are rap-
              becomes a complex issue since employees started to bring   idly moving toward an all-in-one device that is overcoming
              and use their mobile devices at work. Mobile devices are   some  of  the  limitations  associated  with  poor  usability,
              made by different manufacturers and use different operat-  such as small screen size, limited bandwidth, and
              ing systems. Add to this the thousands of apps and you   restricted input capabilities. Even with their limitations,
              need a good system and policies to manage BYOD. For a   mobile devices offer a series of support services, princi-
              comprehensive strategy for managing BYOD, see cisco.  pally SMS, voice, and location-based services, which dif-
              com/c/en/us/solutions/byod-smart-solution/overview.  ferentiate m-commerce from e-commerce.
              html and Reisinger (2013).                        3.  Financial and banking applications. Many EC applica-
             4.  How to prepare for IoT? It depends on the application.   tions in the financial services industries (such as
              There will be several organizational and technological issues   e- banking) can be conducted with wireless devices. Most
              (e.g., see Deichmann et al. 2015 for suggestions). The transi-  mobile financial applications are simply wireless versions
              tion to the new technology can be complex. Also, justifica-  of their wireline counterparts, and they are conducted via
              tion may be difficult.                            SMS or the mobile  Web system. Mobile banking and
             5.  Which applications should be implemented first?   mobile payments are examples of this activity. More and
              Although there is little interest associated with various   more, banks throughout the world are enabling their cus-
              m-commerce applications, especially location-based ser-  tomers  to  use  mobile  devices  to  make  payments,  view
              vices, mobile applications must be judged like any other   paid checks, compare bank services, transfer funds, and
              business technology—by ROI, cost-benefit analysis, poten-  locate branches.
              tial cost reductions, and improved efficiency. Enterprise   4.  Enterprise mobility applications. The major application
              applications  such  as  supporting  the  mobile  workforce,   is that of supporting the various types of workforce (e.g.,
              fleets, and warehouses have resulted in the highest returns.   salespeople, repair people, and field force). Other areas
              Implementers need to remember that the m- commerce plat-  are mobile CRM, inventory management, and wireless
              form is the platform most preferred by younger generations.   job dispatch.  These applications offer high return on
              It is also important to understand why Japan and Korea have   investment,  even  in  the  short  run. Additional  areas  are
              a much higher penetration rate in m-commerce while other   fleet and transportation management and applications in
              countries with the same level of mobile telecommunica-  warehouses.
              tion infrastructure do not have a similar level of penetra-   5.  Consumer and personal applications and mobile enter-
              tion. Implementation includes the topic of mobile device   tainment. One of the fastest growing markets in m-com-
              management (see Oliver 2008).                     merce is mobile entertainment. Mobile entertainment
                                                                encompasses mobile music, games, gambling, adult enter-
                                                                tainment, and specialized user-generated content. Among
             SUMMARY                                            these, mobile music is the largest segment, but mobile
                                                                video is the fastest growing. Mobile gambling is also grow-
           In this chapter, you learned about the following EC issues as   ing rapidly despite the legal restrictions by various govern-
           they relate to the chapter’s learning objectives.    ment bodies. Also growing are mobile sports applications.
   205   206   207   208   209   210   211   212   213   214   215