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2.7   Emerging EC Platforms: Augmented Reality and Crowdsourcing                                 55

             SECTION 2.6 REVIEW QUESTIONS                     augmented-reality-  shopping-windows, customers at the
                                                              company’s physical store can point the mobile device camera
             1.  Define virtual communities and describe their charac-  at a clothing display (e.g., in the stores or store windows), and
                teristics.                                    see a 360 degree view of the clothes. They also can see pre-
             2.  List the major types of virtual communities.  sentations at fashion shows, price, availability, and other rel-
             3.  Define social network.                       evant information. Furthermore, the window shoppers can
             4.  Describe mobile social commerce.             immediately buy the clothing online using their mobile device
             5.  List some major social network sites.        (for the download, see itunes.apple.com/ne/app/net-a-por-
             6.  Describe the global nature of social networks.  ter/id318597939?mt=8).
             7.  Describe social networking.
             8.  Describe mobile social networking and commerce.  Example 2: IKEA
                                                              IKEA  uses AR  to show  how  its  furniture  can  fit  in your
                                                              house. For details on this mobile devices app, see Truong
           2.7      EMERGING EC PLATFORMS:                    (2013) and watch the video “Place IKEA Furniture in Your
                  AUGMENTED REALITY                           Home with  Augmented Reality” at  youtube.com/
                  AND CROWDSOURCING                           watch?v=vDNzTasuYEw. The technology used is made by
                                                              Snapshop, a free app for iOS systems.
           Several technologies are used as platforms that enable inno-
           vative EC applications. Here we present two.       Applications in Social Gaming
                                                              AR is already used in several applications.  According to
                                                              t-immersion.com/augmented-reality/use-cases/social-
             Augmented Reality                                augmented- reality-games, social AR gaming is a superb
                                                              tool for generating marketing leads and brand recognition
           An increasing number of business applications use the technol-  because of the huge number of players engaged in games
           ogy of augmented reality (AR). See Malik (2016) for more  connected with a product.
           details. The term AR has several definitions depending on its
           field of applications.  According to  Wikipedia,  augmented   Virtual Reality (VR)
           reality is “a live or indirect view of a physical, real- world envi-
           ronment whose elements are augmented (or supplemented) by  Often confused with augmented reality is virtual reality. Virtual
           computer-generated sensory input such as sound, video, graph-  reality is a computer-generated simulation of a real- life environ-
           ics or GPS data” (see  en.wikipedia.org/wiki/Augmented_  ment in which users can be immersed. People feel like they are
           reality). Such an arrangement helps people enhance the  inside the environment and they can manipulate it (e.g., see
           sensory perception of reality. The computerized layer can be  Parisi 2016). To experience VR, user must wear special glasses
           seen through an application on mobile devices such as smart-  and handsets. The technology has been around for decades but
           phones, webcams, or 3D glasses (including 3D TV). Google  was used mainly for computer games. Lately, however, VR is
           developed Augmented Reality (AR) glasses called “Google  moving to be an EC element (e.g., see Williams 2016). An exam-
           Glass” (other companies have similar glasses; see Chapter 6).  ple is Facebook’s Oculus, which is experimenting with commer-
                                                              cial  applications.  This  is  an  example  of  combining  social
             Applications in E-Commerce                       commerce and virtual reality. For details, see Meola (2016).

           The major applications in e-commerce are in the areas of  Comparing AR and VR
           advertising and marketing (for details, see Corpuz 2015), as  According to McKalin (2015), both technologies are similar
           will be described in Chapter 9. An application in real estate is  in their goal of immersing the users. But they do it in differ-
           described in Chapter  3.  There are potentially many other  ent ways and for different purpose. For details, see McKalin
           areas of applications. For example, Corpuz (2015) describes  (2015), Boyajian (2015), and Aukstakalnis (2016).
           several business applications. Google’s AR is being used by
           several companies. For example, Walgreens is using AR for
           improving customer loyalty (see Kaye  2014). Finally,   Crowdsourcing
           Wikipedia lists many e-commerce related applications of AR.
                                                              Another platform for e-commerce is crowdsourcing. Crowd-
           Example 1:  Net-a-Porter                           sourcing is a platform for collective intelligence in e-com-
           This innovative company (Chapter 1) is using an iPhone/iPad  merce and social commerce (see the industry website
           app to view an AR “shopping window.” As can be seen in the  crowdsourcing.org). Here we present the essentials of the
           video “Net-A-Porter Augmented Reality Shopping Windows”  technology. In Chapter 8 we present some applications that
           (1:37  min) available at  digitalbuzzblog.com/net-a-porter-  are based on this technology.
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