Page 197 - Mastering SolidWorks
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        166   CHAPTER 5  Using VisUalization techniqUes


              Figure 5.27
              sizing and positioning
              the decal














                    Using Scenes, Lights, and Cameras
                    Scenes, lights, and cameras are important for visualing and rendering. Rendering is not covered
                    in this book, because PhotoView 360 and SolidWorks Visualize are not part of the SolidWorks
                    Standard package. The Scene, Lights, And Cameras DisplayManager is shown in Figure 5.28.

              Figure 5.28
              Using the scene, lights,
              and cameras
              DisplayManager

















                    Controlling Scenes
                    In SolidWorks, a scene is composed of three things: a background, which may be an image, a
                    gradient, or a color; a floor, on which shadows and reflections are cast; and an environment,
                    which is a wraparound 3D image (*.hdr or *.hdri—high dynamic-range image) that provides
                    light to the model in a rendering and will reflect on the model if the model is a highly reflective
                    material. If the environment is hidden, you see only the background. You can also hide the floor
                    so there are no shadows or reflections, and the model will appear to hang in space.
                       Be aware that the small, square image shown for each scene in the Task pane is a thumbnail
                    rendering of the scene and does not reflect how the scene will look in the graphics window. For
                    most of this book, I have used the Plain White scene.
                       Floors and environments appear only when you do a rendering. If you want to remove
                    shadows from the modeling window while you work, use the View Settings icon in the
                    Heads-Up View toolbar to do this. This is shown in Figure 5.29.
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