Page 201 - Mastering SolidWorks
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170 CHAPTER 5 Using VisUalization techniqUes
Lighting effects are most dramatic on curved parts. This is why adding even small fillets to a
rectangular model can help make the part look more realistic for presentation purposes.
Figure 5.33 compares a model with filleted edges to a model with perfectly sharp edges. The
model with the fillets is also displayed with Real View and Ambient Occlusion to help it look
more realistic.
Figure 5.33
Demonstrating the
difference between the
appearance of a part
with fillets and a
part with sharp corners
Materials can also be set up to emit light, for the situations where you might want to have a
light bulb, LED panel, or a car taillight in the model.
Working with Cameras
You create cameras through the RMB menu on the Scene, Lights, And Cameras DisplayManager,
as shown in Figure 5.34. When you add a camera, an interface displays in the PropertyManager, as
shown in Figure 5.35.
In this interface, you can position the Camera object by dragging the Triad. To resize the Field
Of View box, use the controls in the Field Af View panel in the PropertyManager. In the graphics
window, you can use the left panel to target and position the camera, while the right panel shows
the view through the camera.
You get the most lifelike perspective from a lens setting of about 50 mm. Shorter distances
produce wide-angle or fish-eye lens effects. Larger settings make it look like a telephoto lens. It
should be noted that perspective within SolidWorks works much differently. Within SolidWorks,
the perspective setting is based on how many object lengths you are away from the model. For
example, if a model is approximately 2 feet tall, you would set your perspective as multiples of 2,
so three model lengths would be 6 feet.
The Depth of Field panel of the Camera PropertyManager is not shown, because it requires
that PhotoView be installed. Depth of field can make objects outside of the focus area slightly out
of focus, which can greatly add to the realism of renders.