Page 201 - Mastering SolidWorks
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        170   CHAPTER 5  Using VisUalization techniqUes


                       Lighting effects are most dramatic on curved parts. This is why adding even small fillets to a
                    rectangular model can help make the part look more realistic for presentation purposes.
                    Figure 5.33 compares a model with filleted edges to a model with perfectly sharp edges. The
                    model with the fillets is also displayed with Real View and Ambient Occlusion to help it look
                    more realistic.

              Figure 5.33
              Demonstrating the
              difference between the
              appearance of a part
              with fillets and a
              part with sharp corners















                       Materials can also be set up to emit light, for the situations where you might want to have a
                    light bulb, LED panel, or a car taillight in the model.


                    Working with Cameras
                    You create cameras through the RMB menu on the Scene, Lights, And Cameras DisplayManager,
                    as shown in Figure 5.34. When you add a camera, an interface displays in the PropertyManager, as
                    shown in Figure 5.35.
                       In this interface, you can position the Camera object by dragging the Triad. To resize the Field
                    Of View box, use the controls in the Field Af View panel in the PropertyManager. In the graphics
                    window, you can use the left panel to target and position the camera, while the right panel shows
                    the view through the camera.
                       You get the most lifelike perspective from a lens setting of about 50 mm. Shorter distances
                    produce wide-angle or fish-eye lens effects. Larger settings make it look like a telephoto lens. It
                    should be noted that perspective within SolidWorks works much differently. Within SolidWorks,
                    the perspective setting is based on how many object lengths you are away from the model. For
                    example, if a model is approximately 2 feet tall, you would set your perspective as multiples of 2,
                    so three model lengths would be 6 feet.
                       The Depth of Field panel of the Camera PropertyManager is not shown, because it requires
                    that PhotoView be installed. Depth of field can make objects outside of the focus area slightly out
                    of focus, which can greatly add to the realism of renders.
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