Page 203 - Mastering SolidWorks
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        172   CHAPTER 5  Using VisUalization techniqUes


                       You can use three methods to switch the graphics window to the Camera view:
                      ◆   Access the View Orientation dialog box by pressing the spacebar.
                      ◆   The View Orientation dialog has a Camera View icon. The icon appears only if there is a
                          camera in the model.

                      ◆   As an alternative, go through the RMB menu on the camera in the Lights, Cameras, And
                          Scene folder in the FeatureManager.
                       Be aware that there are two separate tools: Camera View and View Cameras. They look almost
                    identical, except that View Cameras has a small eye in one corner of the icon. View Cameras
                    allows you to see the placement of the camera; Camera View allows you to see what the
                    camera sees.
                       When you switch the view to the Camera view, the regular Rotate View command does not
                    function. Rotating the view means moving the camera. You can move the camera by editing the
                    Camera properties, you can reposition the camera by dragging the Triad, or you can rotate the
                    view while looking through the camera using the Turn Camera tool.
                       Camera View: This views the model through a camera. You can use cameras for
                       these purposes:
                      ◆   View the model from a particular point of view.
                      ◆   Create renderings with perspective and depth-of-field (focus) blur. This feature is avail-
                          able only when PhotoView 360 is installed.

                      ◆   Animate the position and target of the point of view in an animation. This feature is
                          available only when a Motion Study is active.
                      ◆   Create a view inside a cavity or other occluded area.

                       Turn Camera: This enables you to rotate the camera view when looking through the camera
                       without editing the Camera properties. You must be looking through the camera and it must
                       be unlocked for this to work. Dragging with the MMB does the same thing if the camera
                       is unlocked.
                       Draft Quality HLR/HLV: This toggles between low-quality (draft) and high-quality edge
                       Hidden Lines Removed (HLR) or Hidden Lines Visible (HLV) display. This setting affects
                       display speed for complex parts or large assemblies. When in Draft Quality mode, edge display
                       may be inaccurate.

                       Perspective: This displays the model in perspective view without using a camera. If you want
                       to create a perspective view on a drawing, you must create a custom view in the View
                       Orientation dialog box with Perspective selected. You can adjust perspective through View ➢
                       Modify ➢ Perspective by adjusting the relative distance from the model to the point of view.
                       Relative distance is measured by the size of the bounding box of the model; therefore, if the
                       model fits into a box roughly 12 inches on a side and the perspective is set to 1.1, the point of
                       view is roughly 13 inches from the model. For more accurate perspective, you can
                       use a camera.
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