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                   the fact that identity is now commonly defined not just in terms of political
                   constituencies, culture and kinship but according to marketing categories. As
                   competitors in the ‘experience economy’ museums have becoming increasingly
                   concerned with identity defined in this way, sometimes commissioning visitor
                   surveys using market research categories to classify visitors. I want to use the
                   example of a small exhibition in a museum in my home city of Bristol in
                   the UK, to illustrate the incommensurability of these concepts of identity, and
                   the kinds of representations which arise from them.
                     Pow Wow was held at the Empire and Commonwealth Museum (now
                   ‘rebranded’ as ‘Empire and Us’) in 2004–5. The Empire and Commonwealth
                   Museum deals with a difficult but important subject. With uneven success, and
                   minimal government support, it has made genuine attempts to address and
                   involve a culturally diverse audience in the representation of a shared history.
                   The museum’s own visitor studies reveal it has succeeded in attracting an audi-
                   ence of young adults and older people from a relatively broad range of ethnic
                   groups. However, until recently it did not appeal to the parents and young
                   children who make up the mainstay of many museum audiences (the so-called
                   ‘buggy brigade’). Pow Wow was a deliberate attempt to develop this audience.
                   The exhibit represents life aboard a British ship bound for New England, and a
                   glimpse of the life of the peoples of that region. It was advertised as ‘a totally
                   immersive and interactive themed exhibition about Native Americans’ which
                   starred  ‘Pocahontas and pirates’ (Pow Wow press release, Empire and
                   Commonwealth museum 2004). In this way the exhibit’s publicity connected
                   with established areas of interest for children and also with the popular interest
                   in Pocahontas (driven by the Disney film). It competes with the other leisure
                   activities available for this audience group: in Bristol, places like the zoo and the
                   city museum, but also soft-play centres, play-groups and parks, some of which
                   may have themed play areas such as pirate ships and tepees.
                     Pocahontas was named Matoaka, a member of the Powhatan confederacy,
                   resident of what is now the State of Virginia. The Pow Wow exhibit represents
                   the Jamestown colony and the encounter between settlers and the Powhatans
                   and the Algonquian peoples. It includes a simulation of a tepee, although the
                   Powhatans and the Virginia Algonquians lived in wigwams (round houses) or
                   longhouses. Near the tepee is a display encouraging children to choreograph
                   their own rain dance and another inviting them to make their own feathered
                   headbands. The museum shop sells plastic tomahawks and headdresses. The
                   exhibition text acknowledges that the tepee is not entirely accurate. Yet at the
                   same time it focuses on a geographically and historically specific settlement,
                   which is discussed in detail in labels, signs and handouts in the exhibit. This
                   dual and apparently contradictory address can be accounted for in terms of the
                   dual audience  – the parents, literate and probably well-educated, and the
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