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                   found in it. Even though these reconstructed spaces may seem the most
                   controlling of the visitor experience, offering a ready-made and already narra-
                   tive experience, the ways in which visitors attend to them, shaped by a host of
                   modern experiences outside the exhibitionary space, may be in direct conflict
                   with the intended lesson of the exhibit. A similar conflict exists in present day
                   immersive exhibits. The most dramatic examples can perhaps be found not in
                   museums but in zoos. Present day immersive zoo design situates visitors in
                   highly illusionistic reconstructions of the Amazon rainforest, Congo jungle
                   and so on, complete with fake rocks and waterfalls, or even fake weather con-
                   ditions such as a sudden snowfall or mountain mists. The explicit pedagogy of
                   such exhibits is about environmentalism, about inspiring visitors toward a
                   greater commitment to the environment, and about the new zoo project of
                   protecting biodiversity and endangered ecologies and species. Yet the pleasures
                   visitors get from such technically complex simulations may be quite antithetical
                   to the project of getting them to care about the reality to which such representa-
                   tions refer. As with the folk museum, visitors may even prefer the simulation,
                   and the display may compensate for ‘late’ or ‘post’ modernity in much the same
                   way as the folk museum ‘helped make modernity attractive’ for some.
                     Film theorist Tom Gunning (1989, 1990) has challenged the old view that
                   credulous early film spectators were duped by the cinematic illusion (ducking
                   below the seats, or running out of the cinema to avoid an oncoming train). The
                   pleasures of cinema were related to the tension between the knowledge that it is
                   an illusion, and the physical, habitual reactions that the sights and sounds
                   stimulated. As Gunning argues, astonished, speechless, gawping spectators did
                   not mistake the film for real, but were responding to the marvellous, magical
                   illusion. The assumption that spectators were duped is related to the associ-
                   ation of gawping with incredulity and naivety. But gawping is also misdirected
                   attention  – it focuses on the  ‘wrong’ object: instead of looking through the
                   illusion, the gawper is besotted with its perfection, the details of how it is
                   constructed and so on. At the AMNH, Franz Boas cautioned against extreme
                   verisimilitude in ethnographic life groups, on the grounds that the static plaster
                   figures would seem ‘uncanny’ or ‘ghastly’ if they were too real, but also because
                   high illusionism would distract visitors away from the intended content of
                   the display and toward the illusion itself (Griffiths 1996, 2002). The museum
                   director Michael Ames gives the example of an ethnographic life group in a
                   Canadian museum intended to demonstrate local  fishing techniques, where
                   according to one curator, ‘the most frequently asked question by the public does
                   not concern the Indians or the fish, but how the designers were able to construct
                   such a realistic scene’ (1992: 23).
                     In this case illusionism becomes a demonstration of technological superior-
                   ity. Illusionistic exhibits necessarily set out to deceive the visitor – indeed, they
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