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                   business, required that they perform an everyday life unchanged by the
                   reality of colonization or by the new context in which they found themselves
                   (Kirshenblatt-Gimblett 1998: 47–51).
                     In both human and animal exhibits, display techniques are used to conceal or
                   distract from the possible cruelties of exhibition. An example is the immersive
                   zoo exhibit which gives visitors the optical illusion of greater space in the
                   animal exhibits, while keeping the enclosures small enough to ensure optimum
                   viewing opportunities. Though visitors would commonly recognize that the
                   habitat before them is constructed – that you cannot really have an intact piece
                   of the Congo in the middle of the Bronx, and so on – the impression of larger
                   and more ‘natural’ enclosures is also intended to assuage any concerns they
                   have about looking at captive animals. Some writers also argue that such simu-
                   lated exhibits may also make the reality they reproduce pale by comparison: the
                   political analyst Timothy Luke makes this argument about the Arizona–Sonora
                   Desert Museum, near Tucson, Arizona. He also suggests that this attraction
                   inadvertently contributes to the destruction of the surrounding desert through
                   its insertion into the political economies of tourism and urban expansion (Luke
                   2002: 146–64)
                     It is commonplace nowadays to criticize simulation-based and mimetic dis-
                   plays for their association with popular entertainment and commerce (as terms
                   such as ‘edutainment’ and ‘Disneyfication’ suggest). In my view, what is signifi-
                   cant is not necessarily the use of illusionism and popular spectacle, so much as
                   the way these attractions occupy a position ‘between voyeurism and pedagogy’
                   (Certeau 1986: 125). The most impeccably well-researched and historically
                   accurate exhibits can be deceptive; this depends not on the use of illusion, but
                   on their refusal to admit their own place in relation to the erasure of what they
                   commemorate. What matters, Certeau seems to suggest, is not the extent to
                   which the exhibit is  ‘educational’ or  ‘entertaining’, but the  ‘operation’ it
                   performs in relation to its subject-matter.



                   The art of exhibition

                   In the final section of this chapter we will begin to examine exhibition tech-
                   niques which set out to counter the museum’s accumulation of ‘dead’ know-
                   ledge. What we can loosely label ‘avant-garde’ exhibition design emerged in the
                   1920s and 1930s. Like children’s museums and science centres, which I discuss
                   in the next chapter, these exhibitions have a hands-on or interactive element
                   (though I am applying both these terms anachronistically, since neither was in
                   currency at the time). Hands-on exhibits are very different from mimetic ones in
                   the relation they establish with their visitor. Mimetic exhibits situate the visitor
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