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Index  527




                    Hawthorne effect, 39–40          Formative testing, 271–273
                    lab-based experiments, 39–40     Friedman’s two-way ANOVA test,
                    limitations of, 39–40                  98–99, 99t
                    null hypothesis, 28–29           F test, 87–88
                    randomization, 33–35, 33t        Functional magnetic resonance imaging
                    research hypotheses, 27–32             (fMRI), 385–386
                    significance tests, 35–39        Functional near-infrared spectroscopy
                      need of, 35–36                       (fNIRS), 385
                      normal distribution curve, 36f  Fun Sorter, 208–210
                      Type I and Type II errors, 36–39
                    theory vs. hypothesis, 28b         G
                    typical dependent variables, 31–32  Galvanic skin response (GSR), 383,
                    typical independent variables, 30–31   383f, 394–395
                  Expert-based testing or evaluation, 268  Global-positioning systems (GPS), 251
                    cognitive walkthrough, 269       Google
                    expert reviews, 268–270            Analytics, 355
                    guidelines review, 269–270         Flu, 419, 420b
                    heuristics, 268–269                Glass, 439
                    interface experts, 268             user research van, 284–285, 284f
                    interface flaws, 268               UX, 283, 283b
                    Shneiderman’s 8 golden rules,    Grounded theory
                        268–269, 269t                  advantages, 307–308
                  Exploratory analysis, 127–128, 374   concepts and categories, 306
                  External validity, 172–173           disadvantages, 307–308
                  Eye-gaze data, 371                   vs. experimental research, 305f
                  Eye-tracking systems                 grouping concepts into categories,
                    applications, 371–376                  306–307
                    dwell-time methods, 371            open and axial codes, 308f
                    saccades, 370–371                  open coding stage, 306
                    smooth pursuits, 370–371           qualitative research method,
                    velocity-based methods, 371            304–305
                                                       reverse-engineered hypothesis,
                    F                                      304–305
                  Face validity, 314–315               theory formulation, 307
                  Factorial design, 56–57, 56t, 58b  GUI desktops, 338
                  Feedback diary, 143–144
                  FETCH system, 138                    H
                  File systems, 338                  Hawthorne effect, 39–40, 478
                  Fitts’ law, 28b                    High-quality data analysis, 314
                  Focus groups, 187                    reliability, 314, 317–319, 318–319t
                    and contextual interviews, 200–204  subjective vs. objective coders, 320
                    electronically mediated interviews   validity, 314–316
                        and, 216–219                 History of HCI research, 1–2
                    interviews vs., 204–206          Holistic case study, 169–170
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