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            decision making literature and had an extremely significant impact. As a result
            of this, the basic assumptions of the model should be easy to understand for most
            scholars. Moreover, the agent-based implementation by Fioretti and Lomi attracted
            some attention because it does not support all the conclusions of the original model.
            Another reason—and this is not a secondary reason—is that authors made the
            code available so that anyone interested could download and run the simulation in
            NetLogo, an ABM software (Wilensky 1999). Finally, the work of Cohen, March,
            and Olsen is very much in line with the legacy of Simon (1976, 1978, 1997), thus
            consistent with the introduction to this handbook (Edmonds and Meyer 2017).
              The two examples that follow are both hands-on cases that should inform
            readers on how to determine the number of runs in an agent-based simulation. 10  In
            Example 1, the model runs a limited number of times so that insufficient power leads
            to the risk of not rejecting hypotheses that should be rejected. In Example 2, the
            model is run a very high number of times to produce over-powered results, reducing
            to a minimum the likelihood not to make any effect statistically significant.



            11.4.1 Short Description of the Model


            The “garbage can” is a model of decision making in organizations (Cohen et al.
            1972). There are four types of agents: (a) problems, (b) opportunities, (c) solutions,
            and (d) participants. The overall goal of the model is to determine whether a formal
            (hierarchic) organizational structure provides the institutional backbone for problem
            solving that is better than an informal (anarchic) organizational structure or not. In
            the first case, the four types of agents interact following a specified sequence while
            in the other they interact at random.
              The aim of the model is to match the four elements mentioned above to study the
            most effective way for an organization to make decisions. Originally, the model was
            designed to understand whether opportunities become more available to decision
            makers when organizations relax hierarchical and structural ties. This is what the
            ABM simulation attempts to study as well. Figure 11.1 shows a screenshot of
            the model interface; each agent has a different shape and they move on the black
            environment.
              There are two ways in which participants make decisions in the organization. One
            type of decision is called by resolution and it happens when problems are solved
            once participants match opportunities to the right solutions (Cohen et al. 1972).
            This happens graphically when the right combination of the four agents are on the
            same position at the same time (i.e., they overlap, see Fig. 11.1). Another type is



            9
            The number of citations of the original paper (Cohen et al. 1972) in Google Scholar amounts at
            9196 and those from Thomson’s Web of Science are 1864.
            10
             Even though we use this method for ABM, it may reveal to be useful for any simulation with
            emergent properties derived from a relevant stochastic component.
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