Page 144 - Socially Intelligent Agents Creating Relationships with Computers and Robots
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Mobile Robotic Toys and Autism                                   127

                              messages generated by the robots. Each session lasted around one hour and a
                              half, allowing eight to ten children to play with the robots. No special attention
                              was put on trial length for each child, since our goal was to let all the children
                              of the class play with the robots in the allocated time slot.
                                As expected, each child had his or her own ways of interacting with the
                              robots. Some remained seated on the floor, looking at the robot and touching
                              it when it came close to them (if the robot moved to a certain distance, some
                              children just stopped looking at the robot). Others moved around, approaching
                              and touching the robots and sometimes showing signs of excitation. It is very
                              hard to generalize the results of these tests since each child is so different.
                              In addition, the mood of some of the children that participated to all of these
                              sessions was not always the same. But one thing that we can say is that the
                              robots surely caught the attention of the children, making them smile, laugh or
                              react vocally. In general, we did not observe particular attention to the front
                              of the robots (e.g., trying to make eye contact), mostly because most of them
                              have devices all around them. To give a more precise evaluation of our tests,
                              we present observations made with some of the robots used in these trials:
                                Jumbo. This elephant has a moving head and trunk, one pyroelectric sensor
                              and an infrared range sensor. Jumbo is programmed to move toward the child
                              and to stop at a distance of 20 cm. Once close to the child, Jumbo asks the
                              child to touch one of the three buttons associated with pictograms located on
                              its back. LEDs are used at first to help the child locate the right pictogram, but
                              eventually the LEDs are not used. If the child is successful, Jumbo raises its
                              trunk and plays some music (Baby’s Elephant Walk or Asterix the Gaulish).
                              If the child is not responding, the robot asks to play and can try to reposition
                              itself in front of the child. Pictograms on the robot can be easily replaced.
                              This robot revealed to be very robust, even though its pyroelectric lenses got
                              damaged too. One child liked to push the robot around when it was not moving,
                              as shown in Figure 15.1, or to make the robot stay close to her if it was moving
                              away. The pictogram game was also very nice, but children were pressing on
                              the pictograms instead of on the buttons. The music played and movements of
                              the trunk were also very appreciated by the children.
                                Roball. Roball [3] is a spherical robot capable of navigating in all kind of
                              environments without getting stuck somewhere or falling on the side. Interac-
                              tions can be done using vocal messages and movement patterns like spinning,
                              shaking or pushing. The majority of children were trying to catch Roball, to
                              grab it or to touch the robot. Some even made it spin (but not always when
                              requested by Roball though). One boy, who did not interact much with almost
                              all of the other robots presented, went by himself in order to play with Roball.
                              One of the games he played was to make the robot roll on the floor between
                              his arms, as shown in Figure 15.2, and eventually let it go forward by itself.
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