Page 147 - Socially Intelligent Agents Creating Relationships with Computers and Robots
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130                                            Socially Intelligent Agents

                             robot or by going to touch it, to push it, to grab the trunk or by pressing on
                             the pictograms. The music and the dance were very much appreciated by the
                             children. The amount of interactions varied greatly from one child to another.
                             Some remained seated on the floor and played when the robot was close to
                             them. Others either cleared the way in front of the robot, or moved away
                             from its path when it was coming in their direction. The amount of time they
                             remained concentrated on the robot was longer than for the other activities they
                             did as a group. One little girl who did not like animals, had no trouble petting
                             Jumbo. She was also playing in place of others when they took too much time
                             responding to a request or did mistakes. One boy did the same thing (even by
                             going through the circle), and he was very expressive (by lifting his arms in the
                             air) when he succeeded with the pictograms.
                               To the group of teenagers, Jumbo is real. They talked to the robot, reacted
                             when it was not behaving correctly or when it was not moving toward them.
                             Some educators were also playing along because they were talking to Jumbo
                             as if it was a real animal, by calling its name, asking it to come closer. When
                             Jumbo did not respond correctly and was moving away, educators would say
                             something like “Jumbo! You should clean your ears!” or “Jumbo has big ears
                             but cannot hear a thing!”. One boy showed real progress in his participation,
                             his motivation and his interactions because of the robot. His first reaction was
                             to observe the robot from a distance, but he rapidly started to participate. His
                             interest toward the robot was greater than the other kids. He remembered the
                             pictograms and the interactions they had with the robot from one week to an-
                             other. He also understood how to change the pictograms and asked frequently
                             the educators to let him do it. Another boy also liked to take Jumbo in his arms,
                             like an animal. He showed improvements in shape and color recognition.

                             3.     Discussion

                               Our tests revealed that autistic children are interested by the movements
                             made by the robots, and enjoy interacting with these devices. Note that it
                             should never be expected that a child will play as intended with the robot. This
                             is part of the game and must be taken into consideration during the design stage
                             of these robots. In that regard, robustness of the robots is surely of great im-
                             portance, as some of the more fragile designs got damaged, but mostly by the
                             same child. Having removable parts is good as long as they are big enough: all
                             small components or material that can be easily removed should be avoided.
                             Having the robots behave in particular ways (like dancing, playing music, etc.)
                             when the child responds correctly to requests made by the robot becomes a
                             powerful incentive for the child to continue playing with the robots. The idea
                             is to create rewarding games that can be easily understood (because of its sim-
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