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118    CONTACT DETECTION

              The Munjiza-NBS contact detection algorithm is slightly less efficient than the sorting
            algorithm in terms of RAM requirements. However, this algorithm, while being gentle in
            terms of RAM requirements, is superior in terms of CPU requirements.
              The binary tree based contact detection algorithms were among the first contact detec-
            tion algorithms used in the combined finite-discrete element method. Now, the binary tree
            based contact detection algorithms are mostly of historical value for most of the large
            scale combined finite-discrete element simulations. These algorithms have been super-
            seded by the new generation of algorithms, which are superior in terms of both RAM
            and CPU requirements. It is also worth noting that the implementation of the binary tree
            based contact detection algorithms is much more complex than that of most of the new
            generation of algorithms.


            3.10 GENERALISATION OF CONTACT DETECTION ALGORITHMS
                   TO 3D SPACE

            All the contact detection algorithms listed in this chapter have conveniently been explained
            using 2D space. In this section, an extension to 3D space is given for each of the
            algorithms.


            3.10.1  Direct checking contact detection algorithm

            Extension of the direct checking contact detection algorithm into 3D space is straight-
            forward. The bounding box becomes a 3D object (say sphere), while the check for
            contact becomes
                                       2
                                                             2
                                                  2
                                (x i − x j ) + (y i − y j ) + (z i − z j ) <d 2  (3.69)
            where x, y and z denote the centre coordinates of bounding spheres, while d is the
            diameter of the spheres.


            3.10.2  Binary tree search

            Extension of the binary tree search based contact detection algorithm to 3D space involves
            the addition of successive subdivisions of the space in the z-direction, as shown in
            Figure 3.54.
              The space is first divided into two halves through division in the x-direction (level
            1). Subsequent subdivision in the y-direction (level 2) is followed by subdivision in the
            z-direction (level 3). This in turn is followed by another subdivision in the x-direction
            (level 4), which is followed by subdivision in the y-direction (level 5) and subdivision
            in the z-direction (level 6), followed by subdivision in the x-direction (level 7), etc. until
            the smallest cell is reached.

            3.10.3  Screening contact detection algorithm


            Extension of the screening contact detection algorithm into 3D space involves subdivision
            of the 3D space into identical cube shaped cells, as shown in Figure 3.55.
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