Page 196 - THE DO-IT-YOURSELF LOBOTOMY Open Your Mind to Greater Creative Thinking
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The Basics of Mind Farming             187

                   that not all people were the same kinds of creative animals. Therefore,
                   to produce the greatest creative bounty, I needed to cultivate, or man-
                   age, these “idea creatures” differently from one to the next. I call this
                   management process Mind Farming.


                          In the same way farmers have to manage pigs differently than cows
                          and sheep differently than chickens, managers need to cultivate the
                         various mind-sets of the different animals who work for them to reap
                                             the greatest results.




                   THE BASICS OF MIND FARMING

                   Every person in your company has unlimited untapped creative thinking
                   capabilities—more than they themselves might know exist. And the first
                   step in developing these dormant capabil-
                   ities is to identify where people stand cur-
                   rently in realizing their creative thinking
                   potential.                                  Think
                      Let’s start by making a distinction
                   between thinking and doing, using mind
                   and body, as those modes of working
                   relate to the primary functions of indi-              Do
                   viduals and jobs. We all think and do
                   virtually every waking moment, even
                   when doing is only sitting at a computer
                   or sleeping. Everyone in your organization falls principally into either
                   the thinking mode or doing mode as they provide their greatest single
                   value to the organization. Increasingly in business, companies employ
                   more and more people for their thinking and fewer and fewer for their
                   doing (see the Imagination Age grid on page 16).



                        Songwriters          Coaches           Architects
                          Think               Think              Think


                                 Do                  Do                 Do
                               Singers            Athletes           Builders
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