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xviii                                                                              Contents


                                       11.3.1 Similarity measures ........................... 479
                                   11.4 Local methods .................................. 480
                                       11.4.1 Sub-pixel estimation and uncertainty .................. 482
                                       11.4.2 Application: Stereo-based head tracking ................ 483
                                   11.5 Global optimization ............................... 484
                                       11.5.1 Dynamic programming ......................... 485
                                       11.5.2 Segmentation-based techniques .................... 487
                                       11.5.3 Application: Z-keying and background replacement .......... 489
                                   11.6 Multi-view stereo ................................ 489
                                       11.6.1 Volumetric and 3D surface reconstruction ............... 492
                                       11.6.2 Shape from silhouettes ......................... 497
                                   11.7 Additional reading ............................... 499
                                   11.8 Exercises .................................... 500

                                12 3D reconstruction                                                  505
                                   12.1 Shape from X .................................. 508
                                       12.1.1 Shape from shading and photometric stereo .............. 508
                                       12.1.2 Shape from texture ........................... 510
                                       12.1.3 Shape from focus ............................ 511
                                   12.2 Active rangefinding ............................... 512
                                       12.2.1 Range data merging .......................... 515
                                       12.2.2 Application: Digital heritage ...................... 517
                                   12.3 Surface representations ............................. 518
                                       12.3.1 Surface interpolation .......................... 518
                                       12.3.2 Surface simplification ......................... 520
                                       12.3.3 Geometry images ............................ 520
                                   12.4 Point-based representations ........................... 521
                                   12.5 Volumetric representations ........................... 522
                                       12.5.1 Implicit surfaces and level sets ..................... 522
                                   12.6 Model-based reconstruction ........................... 523
                                       12.6.1 Architecture ............................... 524
                                       12.6.2 Heads and faces ............................. 526
                                       12.6.3 Application: Facial animation ..................... 528
                                       12.6.4 Whole body modeling and tracking .................. 530
                                   12.7 Recovering texture maps and albedos ..................... 534
                                       12.7.1 Estimating BRDFs ........................... 536
                                       12.7.2 Application: 3D photography ..................... 537
                                   12.8 Additional reading ............................... 538
                                   12.9 Exercises .................................... 539
                                13 Image-based rendering                                              543
                                   13.1 View interpolation ................................ 545
                                       13.1.1 View-dependent texture maps ..................... 547
                                       13.1.2 Application: Photo Tourism ...................... 548
                                   13.2 Layered depth images .............................. 549
                                       13.2.1 Impostors, sprites, and layers ...................... 549
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