Page 151 - Enhancing CAD Drawings with Photoshop
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4386.book  Page 134  Monday, November 15, 2004  3:27 PM

      134  CHAPTER 4  YOU AND YOUR ENTOURAGE



                       7. Press F to switch to the Front viewport. Press G to toggle the grid on. Click the Plane button in
                          the Object Type rollout. Drag out a plane next to the box. Don’t worry about its exact size or
                          placement yet.
                          We need to temporarily change to generic units to match the size of the plane to the pixel
                          dimensions of the image.

                       8. Choose Customize   Units Setup to open the Units Setup dialog box. Click the Generic Units
                          radio button and then click OK. Changing units does not scale objects; it merely changes the
                          system of measurement. Using generic units may be less confusing than feet and inches in the
                          next step.
                       9. Click the Modify tab of the Command Panel. Change Length to 1415 and Width to 345. These
                          generic values match the pixel dimensions of the image.
                      10. Click the Select And Uniform Scale tool on the main toolbar. Drag the Scale gizmo down to
                          reduce the size of the plane. Keep dragging until the plane’s height roughly matches the height
                          of the box. Right-click, choose Move from the Transform quad, and move the plane so that its
                          lower edge rests on the major line of the grid (see Figure 4.39). Finally, erase the box, now that
                          it has fulfilled its job as your visual template (click to select it and press Delete).

                  Figure 4.39
                  Scaling the plane to
                  match the box
















                      11. Select the plane again. Click the Hierarchy tab of the Command Panel, and click the Pivot
                          Category button if it’s not already selected. In the Adjust Transform rollout, click the Scale
                          button in the Reset group. Now the object’s transform scale is readjusted to 100% at the
                          plane’s current size.
                          Now that you have created the plane to match the pixel dimensions of the image using generic
                          units, you can set the units back to feet and inches.
                      12. Change the units to US Standard, just as you did in step 1.
                          By default, the plane primitive’s pivot point is located at the center of the object. However, you
                          will find entourage more useful if you move the pivot down to the ground. You can then place
                          entourage planes on floor surfaces in VIZ and rest the figure’s feet firmly on the ground.
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