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4386.book  Page 222  Monday, November 15, 2004  3:27 PM
      222  CHAPTER 7  CREATIVE COMPOSITING



                    chapter are specific to VIZ. After you understand the compositing process, you can adapt the proce-
                    dures you learn in this chapter to your favorite 3D software package (such as 3ds max, formZ, Light-
                    wave, Maya, and others).
                    TIP  The building model is provided in additional file formats (.3ds, .dxf, and .wrl) on the com-
                       panion CD for greater compatibility with other 3D programs.

                    Exploring the 3D Model
                    One of the strengths of compositing CGI in Photoshop is that you can use a basic 3D model to start
                    the process. You’ll save a lot of time in VIZ not having to worry about designing realistic materials,
                    placing physically accurate light sources, building a highly complex model, or rendering with radi-
                    osity or mental ray because all the realism will be added with Photoshop. You need only begin with
                    a simple massing model in VIZ, in a scene having the basic materials, lighting, and camera setup. It
                    is important to familiarize yourself with the VIZ scene because its structure determines what you will
                    be working on in Photoshop later in this chapter.
                       1. Launch Autodesk VIZ 2005.
                       2. Open the file Building.max from the companion CD. The Perspective viewport appears max-
                          imized in the VIZ interface (see Figure 7.1). Notice the various parts of the scene, including the
                          model, light sources, and camera.

                  Figure 7.1
                                              Omni lights
                  The 3D model in VIZ



























                                          Camera    Direct light  Building 3D model  Ground plane
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