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Organizing Objects and Scenes  191

               count, the physical environment actually consists of things like surfaces and
               objects arranged in space rather than points of color, and this is why perception
               is organized as it is. This is the naive realist’s answer, and there is undoubtedly
               something to it. Surely evolutionary utility requires that perceptual organiza-
               tion reflect structure in the organism’s environment, or at least the part of it
               that is relevant to the organism’s survival. Imagine, for example, how much
               less useful vision would be if it characteristically misorganized the world. But
               although the naive realist’s answer might help explain perceptual organiza-
               tion in an evolutionary sense—why perceptual experience has the structure it
               does—it does not explain the mechanisms of organization: how it unfolds in
               time during acts of perception. The goal of this chapter is to shed light on these
               mechanisms and the stimulus factors that engage them.
               TheExperienceError  The major difficulty with the view of naive realism is that
               the visual system does not have direct access to facts about the environment; it
               has access only to facts about the image projected onto the retina. That is, an
               organism cannot be presumed to know how the environment is structured ex-
               cept through sensory information. The Gestaltists referred to the naive realist’s
               approach to the problem of perceptual organization as the experience error be-
               cause it arises from the false (and usually implicit) assumption that the struc-
               ture of perceptual experience is somehow directly given in the array of light
               that falls on the retinal mosaic (Ko ¨hler, 1947). This optic array actually contains
               an infinite variety of possible organizations, however, only one of which the
               visual system usually achieves.
                 The confusion that underlies the experience error is typically to suppose that
               the starting point for vision is the distal stimulus rather than the proximal
               stimulus. This is an easy trap to fall into, since the distal stimulus is an essential
               component in the causal chain of events that normally produces visual experi-
               ences. It also corresponds to the interpretation the visual system strives to
               achieve. Taking the distal stimulus as the starting point for vision, however,
               seriously underestimates the difficulty of visual perception because it presup-
               poses that certain useful and important information comes ‘‘for free.’’ But the
               structure of the environment is more accurately regarded as the result of visual
               perception rather than its starting point. As obvious and fundamental as this
               point might seem, now that we are acquainted with the difficulties in trying
               to make computers that can ‘‘see,’’ the magnitude of the problem of perceptual
               organization was not fully understood until Wertheimer raised it in his seminal
               paper in 1923. Indeed, although significant progress has been made in the
               intervening years, vision scientists are still uncovering new layers of this im-
               portant and pervasive problem.


               8.1 Perceptual Grouping
               Wertheimer’s initial assault on the problem of perceptual organization was
               to study the stimulus factors that affect perceptual grouping:how thevarious
               elements in a complex display are perceived as ‘‘going together’’ in one’s per-
               ceptual experience. He approached this problem by constructing very simple
               arrays of geometric elements and then varying the stimulus relations among
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