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136  Chapter 4  Design For collaboration and communication






















                              There are several other well known conceptual frameworks that are used to
                          analyze how people collaborate and communicate, including activity theory, eth-
                          nomethodology, situated action and common ground theory.


            Assignment
                          The aim of this design activity is  for you to analyze the design of a collaborative virtual envi-
                          ronment (CVE) with respect to how it is designed to support collaboration and communication.
                              Visit an existing CVE (many are freely downloadable) such as V-Chat (vchat.microsoft.
                          com),  one  of  the  many  Worlds  Away  environments  (www.worlds.net),  or  the  Palace
                          (www.communities.com). Try to work out how they have been designed to take into account
                          the following:
                              (a)  General social issues
                                 What is the purpose of the CVE?
                                 What kinds of conversation mechanisms are supported?
                                 What kinds of coordination mechanisms are provided?
                                 What kinds of social protocols and conventions are used?
                                 What kinds of awareness information is provided?
                                 Does the mode of communication and interaction seem natural or awkward?
                              (b)  Specific interaction design issues
                                 What form of interaction and communication is supported (e.g., textlaudiolvideo)?
                                 What other visualizations are included? What information do they convey?
                                 How do users switch between different modes of  interaction  (e.g.,  exploring and
                                 chatting)? Is the switch seamless?
                                 Are there any social phenomena that occur specific to the context of  the CVE that
                                 wouldn't happen in face to face settings (e.g., flaming)?
                              (c)  Design issues
                                 What other features might you include in the CVE to improve communication
                                 and collaboration?
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