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30  Chapter 1   What is interaction design?

                          Key points
                             Interaction design is concerned with designing interactive products to support people in
                             their everyday and working lives.
                             Interaction design is multidisciplinary, involving many inputs from wide-reaching disci-
                             plines and fields.
                             Interaction design is now big business: many companies want it but don't know how to   I
                             do it.
                             Optimizing the interaction between users and interactive products requires taking into
                             account a number of interdependent factors, including context of  use, type of  task, and
                             kind of user.
                             Interactive products need to be designed to match usability goals like ease of  use and
                             learning.
                             User experience goals are concerned with creating systems that enhance the user experi-
                             ence in terms of making it enjoyable, fun, helpful, motivating, and pleasurable.
                             Design and usability principles, like feedback and simplicity, are useful heuristics for an-
                             alyzing and evaluating aspects of an interactive product.


            Further reading

            Here we recommend a few seminal readings. A more compre-   NORMAN, D. (1999) ACM Interactions Magazine, MayIJune,
            hensive  list  of  useful  books,  articles, websites,  videos,  and   38-42.  Affordances, conventions and design. This is a short
            other material can be found at our website.   and thought-provoking critique of design principles.
            WINOGRAD, T. (1997) From computing machinery to inter-   GRUDIN, J. (1990) The computer reaches out: the historical
            action design. In P. Denning and R. Metcalfe (eds.) Beyond   continuity  of  interface  design.  In  CHZ'90  Proc.  261-268.
            Calculation: the Next Fifty Years of Computing. New York:   GRUDIN, J. (1989) The case against user interface consistency.
            Springer-Verlag,  14S162.  Terry  Winograd  provides  an   Communications of the ACM, 32(10), 1164-1173.
            overview of  how interaction design has emerged as a new   Jonathan Grudin is a prolific writer and many of  his earlier
            area, explaining how it does not fit into any existing design   works provide thought-provoking and well documented ac-
            or  computing fields. He  describes the  new  demands  and   counts of  topical issues in HCI. The first paper talks about
            challenges facing the profession.           how interface design has expanded to wver many more as-
                                                        pects in its relatively short history. The second paper, consid-
            NORMAN, D.  (1988) The  Design of  Everyday  Things. New   ered  a  classic  of  its  time,  discusses  why  the  concept  of
            York: Doubleday, (especially Chapter 1). Norman's writing   consistency-which  had been universally accepted as good in-
            is highly accessible and enjoyable to read. He writes exten-   terface design up until then-was  in fact highly problematic.
            sively about the design and usability of everyday objects like
            doors, faucets, and fridges. These examples provide much   Interactions,  JanuarylFebruary  2000,  ACM.  This  special
            food  for  thought  in  relation  to  designing  interfaces. The   issue  provides a  collection of  visions, critiques, and sound
            Voyager CD-ROM (sadly, now no longer published) of his   bites on the achievements and future of HCI from a number
            collected works ~rovides additional videos and animations   of researchers, designers, and practitioners.
            that illustrate in an entertaining way many of  the problems,  IDEO provides a well illustrated online archive of a range of
            design ideas and issues raised in the text.   interactive products it has designed. (see www.ideo.com)
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