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Interview  33

          try and bring them together in some sort of  thematic   YR:  Finally, how do you see interaction design mov-
          way.  It's  often  mind-boggling  to  bring  a  software  ing in the next five years? More of the same kind of
          product that's been thrown together into any kind of   problems  with  new  emerging  technologies?  Or  do
          coherent framework. It's easy to write a shopping list  you think there are going to be more challenges, es-
          of  observations,  but  we  want  to  assemble  a  larger  pecially with the hardwarelsoftware integration?
          structure and framework and that takes several weeks   GS:  I think there will be different constraints as new
          to construct.  We  need  time  to  reflect  and  stew  on   technologies arise. No matter  what we are designing,
          what  was  done  and  what  maybe  should  have  been   we  have  to understand the constraints  of  the imple-
          done. We need to highlight the issues and put them   mentation. And yes, different things will happen when
          into some kind of larger order. If  you always operate   we  get  more into designing hardwarelsoftware  prod-
          at a low level of  detail, like worrying and critiquing   ucts. There are different kinds of  cost constraints and
          the size of  a button, you end up solving only local is-   different kinds of interactions you can do when there is
          sues. You never really get to the big interaction  de-   special purpose hardware involved. Whereas designing
          sign problems of the product, the ones that should be   the interaction for applications requires visual design
          solved first.                               expertise,  designing information  appliances  or  other
                                                      hardware  products  requires experience  with  product
          YR:  If you're  given a prototype or product to evalu-   design. Definitely, there will be some new challenges.
          ate and you discover that it is redly bad, what do you   Hopefully, in the next few years, people will stop
          do?                                         looking for interaction design rules. There's been a bit
          GS:  Well,  I  never  have  the  guts  to go  in  and  say   of  a push towards making interaction design a science
          something is fundamentally flawed. And that's maybe  lately. Maybe this has happened because so many peo-
          not the best strategy anyway, because it's  your word   ple are trying to do it  and they don't  know where to
          against theirs. Instead, I think it is always about mak-  start  because  they  don't  have  much  experience.  I'm
          ing  the case for  why something  is wrong  or flawed.  hoping people will start understanding that interaction
          Sometimes I think we are like lawyers. We have to as-  design is a design discipline-that there are some guide-
          semble  the case for  what's  wrong with  the product.   lines and ways to do good practice-and creativity com-
          We  have  to make  a  convincing  argument.  A lot  of   bined with analytical thinking are necessary to arrive at
          times I think the kind of argumentation we do is very  good products. And then, even more so than now, it is
          much like what lawyers do.                  going to get interesting and be a really exciting time.
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