Page 62 -
P. 62

Interview  31




                                                      YR:  So  what  were  the  kinds  of  projects  you  were
                                                      working on when you first started Swim?
                                                      GS: They  were  less  web-centric.  There  was  more
                                                      software application design and a few hardwarelsoft-
                                                      ware type things. For the last year and a half the focus
                                                      shifted to almost exclusively web-based  applications.
                                                      However, these are quite similar to software applica-
                                                      tions-they  just  have different  implementation  con-
                                                      straints. Right at the moment, the hardwarelsoftware
                                                      products are starting to pick up again-it  does seem
                                                      that information appliances are going to take off. The
                                 portance of interaction de-   nature  of  the  problems  we  solve  hasn't  changed
          sign in ensuring their products are successful but don't know   much; it's the platform and associated constraints that
          how to do this. Often they get in touch with Swim with partially
          developed products and ask for help with their interaction de-   change.
          sign. Swim has consulted for a range of clienk, including Apple
          Computer, Nike, IBM, DoubleClick, Webex, and RioPort.   YR:  What would you say are the biggest challenges
                                                      facing yourself and  other consultants doing interac-
          YR:  What is your approach to interaction design?   tion design these days?
          GS:  I've devised my own definition: interaction design  GS: One of  the  biggest  challenges is  remembering
          is the design of  products that reveal  themselves over   that  half  of  what  we do is the design  work and the
          time. Users don't necessarily see all the functionality in   other half is the communication of  that design work.
          interactive products when they first look at them. For  The clients almost  never  bridge  the  gap for  us: we
          example, the first screen you see on a cell phone doesn't   need to bridge it. We always have to figure out how
          show you everything you can do with it. As you use it,   to deliver the work so it is going to have impact. We
          additional functionality is revealed to you. Same thing  are  the  ones  who  need  to ensure  that  the client  is
          with a web-based application  or a Window's applica-  going to understand it and know what to do with it.
          tion-as  you  use them you find yourself  in different  That part of the work is oftentimes the most difficult.
          states and suddenly you can do different  things. This  It means we've got to figure out what is going on in-
          idea of  revealing over time is possible because there is  ternally with the client  and decide how what we de-
          a microprocessor behind the product and usually there  liver  will be effective.  In some cases  you  just  start
          is also a dynamic display. I believe this definition char-  seeing  there is  no place  to engage  with  the client.
          acterizes the kind of products we work on-which is a   And  I  think  that  is  a  very  difficult  problem.  Most
          very wide range, not just web products.     people right now don't  have a product development
                                                      process. They are just going for it.  And we have to
          YR:  How  would  you  say  interaction  design  has   figure out how to fit into what is best described as a
          changed in the years since you started Swim?   moving train.
          GS: I don't think what we do has changed fundamen-
                                                      YR:  And what do you use when you try to communi-
          tally, but the time frame for product development is
                                                      cate with them? Is it a combination of talking, meet-
          much shorter. And seemingly more people think they
          want interaction design assistance. That has definitely   ings, and reports?
          changed. There are more people who don't  necessar-  GS:  We  do a  number  of  different things.  Usually
          ily know what interaction design is, but they are call-  we will give them a written document, like a report
          ing us and saying "we need it." All of  a sudden there  or a  critique  of  their  product.  Sometimes  we  will
          is  a  great deal of  focus  and  money  on all  of  these  give  them  interactive  prototypes  in  Director  or
          products that are virtual and computationally based,  HTML, things that simulate what the product expe-
          which require a different type of design thinking.   rience  would  feel  like.  In  the  written  materials,  I
   57   58   59   60   61   62   63   64   65   66   67