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                                      9.2 Landmarks and Gateways
                                      perceptual activity. If someone gives directions to their house, “take the sec-
                                      ond right after the McDonald’s,” the McDonald’s is being used as an orienta-
                                      tion cue for navigation to their house. Clearly, the McDonald’s was not built
                                      with the purpose of being a navigational cue to a private home. The fact that
                                      it was used for another purpose means it is a natural landmark.
                         CRITERIA FOR    Regardless of whether a landmark is artificial or natural, it must satisfy
                          LANDMARKS   three criteria:
                                      1. Be readily recognizable. If the robot can’t find the landmark, it isn’t useful.

                                      2. Support the task dependent activity. If the task dependent activity is simply
                                         an orientation cue (“take the second right after the McDonald’s”), then
                                         being recognized is enough. Suppose a landmark is intended to provide
                                         position estimation to guide docking the space shuttle to a space station.
                                         In that case, the landmark should make it easy to extract the relative dis-
                                         tance to contact.

                                      3. Be perceivable from many different viewpoints. If the landmark is widely vis-
                                         ible, the robot may never find it.

                                        Fig. 9.1 shows artificial landmarks constructed for use in the 1992 AAAI
                                      Mobile Robot Competition. 42  Each robot was supposed to follow a route be-
                                      tween any sequence of waypoints in an arena. The teams were allowed to
                                      mark the waypoints with artificial landmarks. Each waypoint is readily rec-
                                      ognizable by the checkerboard pattern. The task dependent activity of going
                                      to the correct waypoint is facilitated by the cylindrical barcodes which are
                                      unique for each station. Notice that the use of a cylinder guaranteed that
                                      landmarks would be perceivable from any viewpoint in the arena.
                                        A good landmark has many other desirable characteristics. It should be
                                      passive in order to be available despite a power failure. It should be perceiv-
                                      able over the entire range where the robot might need to see it. It should have
                                      distinctive features, and, if possible, unique features. Distinctive features are
                                      those which are locally unique; they appear only as part of the landmark
                                      from every viewpoint of the robot in that region of the world (e.g., there is
                                      only one McDonald’s on Busch Boulevard). If the feature occurs only once in
                                      the entire region of operations (e.g., there is only one McDonald’s in Tampa),
                                      then the feature would be considered globally unique. In addition to being
                                      perceivable for recognition purposes, it must be perceivable for the task. If
                                      the robot needs to position itself to within 0.5 meters of the landmark, then
                                      the landmark must be designed to achieve that accuracy.
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