Page 18 - Introduction to Electronic Commerce and Social Commerce
P. 18

Contents                                                                                         xix

                                       6.5  Mobile Entertainment, Gaming, Consumer Services,
                                           and Mobile Marketing ...........................................   178
                                            Overview of Mobile Entertainment .................................   178
                                            Mobile Streaming Music and Video Providers  ........................   179
                                            Entertainment in Cars  ...........................................   179
                                            Mobile Games .................................................   179
                                            Mobile Gambling ...............................................   179
                                            Mobility and Sports .............................................   180
                                            Service Industry Consumer Applications .............................    180
                                            Mobile Marketing: Shopping and Advertising. . . . . . . . . . . . . . . . . . . . . . . . .   181
                                       6.6  Ubiquitous (Pervasive) Computing .................................    182
                                            Overview of Ubiquitous Computing ................................    182
                                            From Theory to Practice  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  .    183
                                       Case 6.1: EC Application: Big Data Analysis at INRIX Help People
                                       Avoid Traffic Jams  ..................................................    183
                                            Implementation Issues in Ubiquitous Computing ......................    184
                                       6.7  The Internet of Things and M-Commerce ............................    185
                                            The Essentials of IoT ............................................   185
                                            The Structure of IoT Applications ..................................    185
                                            The Major Benefits of IoT ........................................   185
                                            The Drivers of IoT ..............................................   186
                                            How the IoT Works .............................................    186
                                            Illustrative Examples of Applications ...............................    186
                                            Smart Homes and Appliances .....................................    187
                                            Smart Cities ...................................................    188
                                            Smart Cars ....................................................    188
                                       6.8  Wearable Computing and Smart Gadgets: Watches, Fitness Trackers,
                                           and Glasses ....................................................    188
                                            Wearable Computing Applications and Devices .......................    188
                                            Enterprise Wearables ............................................    189
                                            Smartwatches ..................................................    189
                                            Fitness (Activity) Trackers ........................................    189
                                            Digital (Smart) Glasses ..........................................    190
                                       6.9  Implementation Issues in Mobile Commerce: From Security
                                           and Privacy to Barriers to M-Commerce .............................    190
                                            M-Commerce Security and Privacy Issues  ...........................    190
                                            Technological Barriers to M-Commerce .............................    191
                                            Failures in Mobile Computing and M-Commerce ......................    191
                                            Ethical, Legal, Privacy, and Health Issues in M-Commerce ..............    191
                                            Enterprise Mobility Management  ..................................    192
                                       Managerial Issues ...................................................   192
                                       Summary ..........................................................    193
                                       Closing Case: Motorola Enterprise: Wireless Solutions
                                       for a Hospital and a Manufacturer  ......................................    196
                                       References .........................................................    197
                                     7  Social Commerce: Foundations, Social Marketing, and Advertising  ........    201
                                       Opening Case: How Sony Uses Social Media for Improving CRM .............    201
                                       7.1  Social Commerce: Definitions and Evolution .........................    203
                                            Definitions ....................................................    203
                                            The Evolution of Social Commerce .................................    203
                                       7.2  The Content of the Social Commerce Field ...........................   204
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