Page 20 - Introduction to Electronic Commerce and Social Commerce
P. 20

Contents                                                                                         xxi

                                            How Web 2.0 Tools Are Used by Enterprises .........................   238
                                       8.2  Business-Oriented Public Social Networking .........................   238
                                            Entrepreneur Networks  ..........................................   239
                                       8.3  Enterprise Social Networks .......................................    239
                                            Taxonomy of Social Enterprise Applications. . . . . . . . . . . . . . . . . . . . . . . . . .    240
                                            How Enterprise Social Networking Helps Employees and Organizations  ...    240
                                            Support Services for Enterprise Social Networks ......................    241
                                            How Companies Interface with Social Networking. . . . . . . . . . . . . . . . . . . . .    242
                                       8.4  Social Networks-Based Job Markets ................................    242
                                            Social Recruiting ...............................................    242
                                            Virtual Job Fairs and Recruiting Events  .............................    243
                                       8.5  Social Entertainment ............................................   244
                                            Entertainment and Social Networks .................................    244
                                            Multimedia Presentation and Sharing Sites ...........................   245
                                       8.6  Social Games and Gamification ....................................    245
                                            Games on Social Networks .......................................    246
                                            The Business Aspects of Social Games ..............................    246
                                            Educational Social Games ........................................   246
                                            Gamification ...................................................   246
                                       8.7  Crowdsourcing and Crowdfunding .................................    247
                                            Crowdsourcing as a Distributed Problem-Solving Enabler ...............    247
                                            The Process of Crowdsourcing  ....................................    248
                                            Successfully Deployed Crowdsourcing Systems: Some
                                            Representative Examples .........................................    248
                                            Tools for Crowdsourcing and Crowdfunding. . . . . . . . . . . . . . . . . . . . . . . . . .    249
                                       8.8  Social Collaboration (Collaboration 2.0) and the Future
                                            of Social Commerce .............................................   249
                                            Essentials of Social Collaboration ..................................   250
                                            The Future of Social Commerce ...................................   252
                                       Managerial Issues ...................................................    252
                                       Summary ..........................................................    253
                                       Closing Case: LinkedIn: The Premier Public Business-Oriented
                                       Social Network .....................................................    255
                                       References .........................................................    257

                                   Part IV  EC Supportive Services
                                     9  Marketing and Advertising in E-Commerce ............................    261
                                       Opening Case: Market Research Helps Del Monte Improve Dog Food ..........    261
                                       9.1  Learning About Online Consumer Behavior ..........................    262
                                            A Model of Online Consumer Behavior .............................   262
                                            The Major Influential Factors  .....................................   263
                                       9.2  Personalization and Behavioral Marketing ...........................    265
                                            Personalization in E-Commerce  ...................................    265
                                            Behavioral Marketing and Collaborative Filtering  .....................    266
                                       9.3  Market Research for E-Commerce  .................................    267
                                            Objectives and Concepts of Online Market Research ...................    267
                                            Representative Market Research Approaches .........................    267
                                            Limitations of Online Market Research and How to Overcome Them ......    270
                                            Biometric and Smartphone Marketing Helps Market Research  ...........    270
                                       9.4  Web Advertising ................................................    270
                                            Overview of Web Advertising .....................................    271
                                            Basic Internet Advertising Terminology .............................    271
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