Page 440 - Introduction to Electronic Commerce and Social Commerce
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Index                                                                                           429

           E-mail advertising, 274                            Flirtey, 366
           E-mail hoaxes, 275                                 Forced advertising, 273
           E-mail marketing, 274                              Formal revenue model, 36
           E-mail scam, 309, 310, 328                         Forward auction, 47, 109, 111
           E-mail spam, 310                                   Fotolia, 216
           E-mail, attacking, 302                             Fraud, 299, 309
           E-marketplaces, 39–41, 59                          Fraud detection systems, 322
           Embedded computing, 182                            Fraudulent card transactions, 341
           E-micropayments, 344                               Frequently asked question (FAQ) templates, 45
           E-money, 353                                       Frito-Lay, 248
           Employee rewards, 328                              Front-office operations, 359
           Encryption algorithm, 315                          Fulfillment by Amazon, 362
           Engineer-to-Order (ETO), 360                       Full open-loop cards, 343
           Enterprise mobility, 177, 193                      Future of shopping, 217
           Enterprise mobility management (EMM), 192
           Enterprise networks, 53
           Enterprise search, 44                              G
           Enterprise social networking                       Games on Social Networks, 246
              benefits of, 238                                Gamification, 124, 246–247
              benefits to organizations, 241                  General controls, 317
              characteristics, 240                            Geosocial networking, 218–219
              help employees, 240, 241                        GhostNet, 297
              obstacles and limitations, 238                  Global collaboration, 129
              support services, 241                           Global consumer transactions, 335
              taxonomy of social enterprise applications, 240  Global E-commerce
              web 2.0 tools, 238                                barriers, 388–390
           Enterprise wearables, 189                            benefits and extent of operations, 388
           Enterprise-related applications, 171                 breaking down the barriers, 390
           Enterprisewide E-Commerce security, 322–325          and cultural differences, 388
           Enterprisewide security programs, 313                economic and financial issues, 390
           Entertainment online, 83–84                          geographic issues and localization, 389–390
           Entrepreneurs, 14                                    language translation, 388–389
           Environmental hazards, 301                           legal issues, 389
           E-payment method, 338                                machine translation, 389
           E-procurement, 113, 114                              payments in trades, 390
           ESOMAR, 270                                          strategy for small and medium-sized enterprises, 391
           E-tailing, 8, 11, 12, 23, 27, 67–69                  web localization, 389–390
              business models, 93                             Global E-Commerce, 387–390
              issues, 91–92                                   Global positioning system (GPS), 175
           Ethereum, 358                                      Globalization
           Ethics, 24                                           and SMEs, 391
           E-training, 137–138                                  and Social Networking, 388
           Etsy, 97                                           Goldcorp, 248
           EURES, 243                                         Goods-to-man method, 367
           Event shopping, 74                                 Google glass, 190, 399
           EWOM marketing, 277                                Google revolution, 10
           Expert/expertise location systems (ELS), 153, 154  Google shopping express, 367
           Exposure, 299, 302                                 Government e-procurement, 141
           External collaboration, 127                        Government-to-business (G2B), 141
           Extranet, 7, 17, 18                                Government-to-citizens (G2C), 140
                                                              Government-to-employees (G2E), 142
                                                              Government-to-government (G2G), 141
           F                                                  Group Buying, 74, 210–211
           Facebook, 202, 205, 208, 210–213, 216–221, 224–231, 248  Group gifting online, 74
           Facial recognition, 315                            Group purchasing, 118, 141
           The Federal Trade Commission (FTC), 319            Group reverse auctions, 117
           FedEx, 366                                         Groupon, 229–232
           Fiat currency, 353
           Field force automation (FFA), 178
           File-sharing utilities, 158                        H
           Financial and banking applications, 193            Hacker, 301, 308, 311
           Firewalls, 316                                     Harvard business review, 221
           Flash deals (Deals of the Day), 74                 Heartbleed, 306
           Flash sales, 211                                   Henry Ford Health System (HFHS), 162
           Fleet and field service management, 384            Hertz 24/7, 168
           Flipsy, 216                                        Hertz mobile apps, 168
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