Page 440 - Introduction to Electronic Commerce and Social Commerce
P. 440
Index 429
E-mail advertising, 274 Flirtey, 366
E-mail hoaxes, 275 Forced advertising, 273
E-mail marketing, 274 Formal revenue model, 36
E-mail scam, 309, 310, 328 Forward auction, 47, 109, 111
E-mail spam, 310 Fotolia, 216
E-mail, attacking, 302 Fraud, 299, 309
E-marketplaces, 39–41, 59 Fraud detection systems, 322
Embedded computing, 182 Fraudulent card transactions, 341
E-micropayments, 344 Frequently asked question (FAQ) templates, 45
E-money, 353 Frito-Lay, 248
Employee rewards, 328 Front-office operations, 359
Encryption algorithm, 315 Fulfillment by Amazon, 362
Engineer-to-Order (ETO), 360 Full open-loop cards, 343
Enterprise mobility, 177, 193 Future of shopping, 217
Enterprise mobility management (EMM), 192
Enterprise networks, 53
Enterprise search, 44 G
Enterprise social networking Games on Social Networks, 246
benefits of, 238 Gamification, 124, 246–247
benefits to organizations, 241 General controls, 317
characteristics, 240 Geosocial networking, 218–219
help employees, 240, 241 GhostNet, 297
obstacles and limitations, 238 Global collaboration, 129
support services, 241 Global consumer transactions, 335
taxonomy of social enterprise applications, 240 Global E-commerce
web 2.0 tools, 238 barriers, 388–390
Enterprise wearables, 189 benefits and extent of operations, 388
Enterprise-related applications, 171 breaking down the barriers, 390
Enterprisewide E-Commerce security, 322–325 and cultural differences, 388
Enterprisewide security programs, 313 economic and financial issues, 390
Entertainment online, 83–84 geographic issues and localization, 389–390
Entrepreneurs, 14 language translation, 388–389
Environmental hazards, 301 legal issues, 389
E-payment method, 338 machine translation, 389
E-procurement, 113, 114 payments in trades, 390
ESOMAR, 270 strategy for small and medium-sized enterprises, 391
E-tailing, 8, 11, 12, 23, 27, 67–69 web localization, 389–390
business models, 93 Global E-Commerce, 387–390
issues, 91–92 Global positioning system (GPS), 175
Ethereum, 358 Globalization
Ethics, 24 and SMEs, 391
E-training, 137–138 and Social Networking, 388
Etsy, 97 Goldcorp, 248
EURES, 243 Goods-to-man method, 367
Event shopping, 74 Google glass, 190, 399
EWOM marketing, 277 Google revolution, 10
Expert/expertise location systems (ELS), 153, 154 Google shopping express, 367
Exposure, 299, 302 Government e-procurement, 141
External collaboration, 127 Government-to-business (G2B), 141
Extranet, 7, 17, 18 Government-to-citizens (G2C), 140
Government-to-employees (G2E), 142
Government-to-government (G2G), 141
F Group Buying, 74, 210–211
Facebook, 202, 205, 208, 210–213, 216–221, 224–231, 248 Group gifting online, 74
Facial recognition, 315 Group purchasing, 118, 141
The Federal Trade Commission (FTC), 319 Group reverse auctions, 117
FedEx, 366 Groupon, 229–232
Fiat currency, 353
Field force automation (FFA), 178
File-sharing utilities, 158 H
Financial and banking applications, 193 Hacker, 301, 308, 311
Firewalls, 316 Harvard business review, 221
Flash deals (Deals of the Day), 74 Heartbleed, 306
Flash sales, 211 Henry Ford Health System (HFHS), 162
Fleet and field service management, 384 Hertz 24/7, 168
Flipsy, 216 Hertz mobile apps, 168