Page 437 - Introduction to Electronic Commerce and Social Commerce
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426 Index
Business Case Resource Kit, 386 Clickstream behavior, 269
Business continuity plan, 299 Clickstream data, 269
Business ethics, 395–396 Click-through rate/ratio (CTR), 272
Business impact analysis (BIA), 323 Closed-loop cards, 343
Business models, 10–15, 17, 20–25, 28–30 Closed-loop payment applications, 352
Business networks, 237 Cloud computing, 102
Business partners, 323 Cloud-based mobile wallets, 351
Business process management (BPM) software, 369 CloudShopper, 213
Business social networks, 237–238 Cognos, 142
Business-oriented public social networking, 52, 238–239 Collaboration 2.0, 250–251
Business-oriented spam, 296 Collaboration hub, 126
Business-to-business (B2B), 7, 8, 10, 11, 24, 26–28, 31 Collaborative commerce (c-commerce), 9, 10, 26, 28, 105, 125
applications, 123 Collaborative consumption, 216
auction, 111 Collaborative filtering, 265, 266
and B2C EC systems, 369 Collaborative shopping, 209
characteristics, 107 Combi cards, 343
commerce, 105 Commerce for every device, 351
exchange, 119, 120 Commercial (public) portals, 43
field, 105 Common vulnerabilities and exposures (CVE), 302
marketing, 109 Communal shopping, 209
social networking, 124 Community portals, 43
transaction activity, 104 Company-centric EC, 104
Twitter, 125 Compass group, 137–138
operation, 101 Competitive environment, 262
Business-to-business e-commerce (B2B EC), 104 Computer Fraud and Abuse Act (CFAA), 320
Alibaba Group, 101 Computer Games for Training Employees, 148
benefits, 108 Computer robot, 306
components and role, 102 Computer security, 294
distributors, 109 Computerize medical data, 297
Indirect materials, 107 Confidentiality, 312
Business-to-consumer (B2C), 7, 8, 10, 11, 23, 24, 26–28, 30 Consortium, 121
EC model, 40 Consortium trading exchange (CTE), 122
e-commerce, 70 Consumer and seller protection, online fraud, 319, 320
electronic retailing, 69–71, 74 Consumer purchasing behavior, 263
m-commerce, 177 Consumer reports online, 87
social shopping, 74 Consumer-to-business (C2B), 8
Business-to-employee (B2E), 9, 10, 26, 28 Consumer-to-consumer (C2C), 9, 27, 28, 102
Buy at buyer’s own website, 114 activities in social networks, 158
Buy at sellers’ store, 114 applications, 157–158
Buy-side e-marketplaces, 112 auction markets, 157–158, 347
Buzzillions, 213, 214 EC, 157
selling and buying, 158
Contact card, 342
C Contactless (proximity) card, 342
Car rental industry, 167 Contactless payments, 350
Card companies, 344 Content based filtering, 266
Card verification number (CVN) method, 341 Context-aware computing, 182
CarPlay system, 179 Convertible virtual currency, 354
Cars possess sensor systems, 188 Cookies, 401
Cash on delivery (COD), 336 Cookies and Web bugs, 269
C-commerce adaptation, 129 Copyright, 397
Cell phone ringtones, 345 Copyrighted material, 302
Cell phone scams, 328 Corporate buyers, 112
CEMEX, 235–239, 255 Corporate espionage, 297
Certificate authorities (CAs), 316 Corporate portal, 18, 43
Chaordix Corp., 247 Coshopping, 211
Children’s Internet Protection Act (CIPA), 400 Cost reduction, 127
Children’s Online Privacy Protection Act (COPPA), 399 Cost–benefit analysis, 385
China digital payments, 336 Course management system, 149
Chinese online B2C market, 334 Cracker, 301
CIA security triad, 312 Craigslist, 52, 53, 79, 215
Ciphertext, 315 Credit card, 338, 339, 346
Cisco survey, 278 companies, 343
Cisco WebEx Meeting Center, 251, 252 networks, 339
Classified ads, 273 numbers, 48
Click-and-mortar retailers, 73 payment, 339, 340, 346