Page 434 - Introduction to Electronic Commerce and Social Commerce
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Glossary                                                                                        423

              tools and platforms and conducting social networking in  Standard of due care  The minimum and customary prac-
              organizations while the major objectives are either com-  tice that a company is reasonably expected to take to pro-
              mercial or nonprofit activities (e.g., the government).  tect the company and its resources from possible risks.
           Social game  A video multiplayer game played on the  Static banner  Banners that stay on a Web page regularly.
              Internet, mostly in social networks or virtual worlds.  Stored-value card  A card where a monetary value is pre-
           Social learning  Learning, training, and knowledge sharing   paid and can be loaded on the card once, or several times.
              in social networks and/or facilitated by social software  Symmetric (private) key encryption  A scheme in which
              tools.                                            the same key is used to encrypt and decrypt the plaintext.
           Social marketplace  A marketplace that uses social media  Tendering (bidding) system  System through which large
              tools and platforms and acts as an online intermediary   organizational buyers make large-volume or large-value
              between buyers and sellers.                       purchases (also known as a reverse auction).
           Social media  Involves user-generated online text, image,  Third-party logistics suppliers (3PL)  External, rather
              audio, and video content that are delivered via Web 2.0   than in-house, providers of logistics services.
              platforms and tools. The media is used primarily for social  Transaction log (for Web applications)  A user file that
              interactions and conversations such as to share opinions,   records the user’s activities on a company’s website from
              experiences, insights, and perceptions and to collaborate,   the computer log.
              all online.                                     Trojan horse  A program that seems to be harmless or even
           Social media marketing (SMM)  The application of mar-  looks useful but actually contains a hidden malicious code.
              keting communication and other marketing tools using  Ubiquitous  computing  (ubicom)  Computing capabili-
              social media.                                     ties embedded into a relevant system, usually not visible,
           Social network  A social entity composed of nodes (which   which may be mobile or stationary.
              are generally individuals, groups, or organizations) that  User profile  Customer preferences, behaviors, and demo-
              are connected by links such as hobbies, friendship, or pro-  graphics.
              fession. The structures are often very complex.  Value proposition  Refers to the benefits, including the
           Social network game  A video game that is played in social   intangible ones that a company hopes to derive from
              networks, and usually involves multiplayers.      using its business model.
           Social networking  The execution of any Web 2.0 activity,  Vendor-managed  inventory  (VMI)  A  process  in which
              such as blogging or having a presence in a social network.   retailers make their suppliers responsible for monitoring
              It also includes all activities conducted in social networks.  the inventory of each item they supply, and determining
           Social networking service (SNS)  A service that builds online   when to order each item.
              communities by providing an online space for people to  Vertical marketplaces  Markets for one industry or one
              build free homepages and that provides basic communica-  industry segment. Examples include marketplaces specializ-
              tion and support tools for conducting different activities in   ing in electronics, cars, hospital supplies, steel, or chemicals.
              the social network.                             Viral blogging  Viral marketing done by bloggers.
           Social shopping (sales 2.0)  Online shopping with social  Viral marketing  Word-of-mouth (WOM) method by which
              media tools and platforms. It is about sharing shopping   people tell others (frequently their friends) about a product
              experiences with friends. Social shopping is the combina-  they like (or dislike). Electronic word-of-mouth marketing
              tion of social media and e-commerce.              (WOM) that spreads a word, story, or some media.
           Social TV  An emerging social media technology that  Viral video  Any video that is forwarded from a person to
              enables several TV viewers who are in different locations   others, sometimes with a recommendation to watch it.
              to interactively share experiences such as discussions,   This way, people share videos that receive more attention,
              reviews, and recommendations while watching the same   sometimes drawing millions of viewers in a short time.
              show simultaneously.                            Virtual (pure-play) e-tailers  Companies with direct online
           Spam  The electronic equivalent of junk mail.        sales that do not need physical stores.
           Spam site  Pages that trick search engines into offering biased  Virtual (pure-play) organizations  Organizations that con-
              search results so that the ranking of certain pages is inflated.  duct their business activities solely online.
           Splog  Blogs created by spammers solely for advertising.  Virtual  community  A  community  where  the interaction
           Spyware  Tracking software that is installed by criminals or   takes place over a computer network, mainly the Internet.
              advertisers, without the user’s consent, in order to gather  Virtual currency  The digital representation of value that
              information about the user and direct it to advertisers or   can be digitally traded and functions as a medium of
              other third parties. A tool that some merchants use to   exchange, a unit of account, and a store of value but does
              gather information about users without their knowledge.  not have legal status in any jurisdiction.
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