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        308   CHAPTER 9  PAtterning And Mirroring


                       To apply a Cosmetic Pattern to a face, feature, body, or entire part, click the Appearances,
                    Scenes, And Decals tab from the Task pane, and choose Appearances ➢ Miscellaneous ➢ Pattern
                    Or Appearances ➢ Miscellaneous ➢ RealView Only Appearances. Drag and drop the desired
                    pattern onto the model, and use the pop-up menu to apply it to a face, feature, body, or the entire
                    part. Figure 9.30 shows the Appearances, Scenes, And Decals tab of the Task Manager with some
                    of the Cosmetic Pattern options.

              Figure 9.30
              cosmetic Pattern
              options in the
              Appearances, Scenes,
              And decals tab of the
              task Manager and the
              cosmetic Pattern
              PropertyManager























                    Mirroring 3D Solids

                    Because symmetry is an important aspect of modeling parts in SolidWorks, mirror functions are
                    a commonly used feature. This is true whether you work on machine, sheet metal, injection-
                    molded, cast, or forged parts. I discussed sketch-mirroring techniques earlier in this chapter, and
                    now I will discuss 3D mirroring techniques.

                    Mirroring Bodies
                    Earlier in this chapter, I discussed patterning bodies. I mentioned that the patterning and mirroring
                    tools in SolidWorks do not have adequate functionality when it comes to body management
                    (specifically the merge options). Neither tool allows the patterned or mirrored bodies to be merged
                    with the main body if the main body is not being patterned or mirrored. Here you can see that the
                    Pattern function has no provision whatsoever for merging bodies. The Mirror appears to have the
                    functionality, but it applies only to bodies that are used or created by the mirror feature and ignores
                    any other bodies that may exist in the part.
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