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5.6 Unitary and Orthogonal Matrices                                                327

                                    it is evident (see Figure 5.6.4) that the third coordinates are unaffected—i.e.,
                                    v 3 = u 3 . To see how the xy-coordinates of u and v are related, consider the
                                    orthogonal projections

                                                    u p =(u 1 ,u 2 , 0)  and  v p =(v 1 ,v 2 , 0)

                                    of u and v onto the xy-plane.
                                                                   z




                                            u = (u , u , u )                   v = (v , v , v )
                                                 1  2  3                            1  2  3
                                                                      θ





                                                                                           y


                                            u  = (u , u , 0)          θ        v  = (v , v , 0)
                                             p    1  2                          p    1  2

                                                      x
                                                                  Figure 5.6.4
                                    It’s apparent from Figure 5.6.4 that the problem has been reduced to rotation
                                    in the xy-plane, and we already know how to do this. Combining (5.6.13) with
                                    the fact that v 3 = u 3 produces the equation
                                                                                
                                                                cos θ  − sin θ  0
                                                       v 1                         u 1
                                                          =    sin θ  cos θ  0      ,
                                                       v 2                         u 2
                                                                   0      0  1
                                                       v 3                         u 3
                                    so
                                                                                
                                                                  cos θ  − sin θ  0
                                                          P z =    sin θ  cos θ  0  
                                                                   0      0    1
                                                                       3
                                    is the matrix that rotates vectors in    counterclockwise around the z-axis
                                    through an angle θ. It is easy to verify that P z is an orthogonal matrix and
                                    that P −1  = P T  rotates vectors clockwise around the z-axis.
                                          z     z
                                        By using similar techniques, it is possible to derive orthogonal matrices that
                                    rotate vectors around the x-axis or around the y-axis. Below is a summary of
                                                     3
                                    these rotations in   .
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