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Ch36-I044963.fm  Page 173  Tuesday, August 1, 2006  3:10 PM
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                                      1, 2006
                                           3:10 PM
                            Tuesday, August
            Ch36-I044963.fm
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                           INTERACTIVE      BEHAVIORAL DESIGN BETWEEN
                   AUTONOMOUS BEHAVIORAL CRITERIA LEARNING                       SYSTEM
                                               AND HUMAN


                                            Min An and Toshiharu  Taura

                                Graduate  School  of Science  and Technology, Kobe University,
                                       1 -1, Rokkodai, Nada Kobe, 657-8501, Japan




                  ABSTRACT
                  Conventional  robotic  behaviors  are  directly  programmed  depending  on  programmer's  personal
                  experience.  On the  other  hand,  an  artist  cannot  easily  convey  their  interesting  behavioral  patterns  to
                  the  programmers  due  to  difficulty  in  expressing  such  behaviors.  Therefore,  interesting  behavioral
                  patterns  can  hardly  be produced  at present. It is necessary  to develop  an effective  method of designing
                  robotic  behavior.  In  this  study,  the  authors  propose a  method  of  designing  robotic  behavior  though
                  interaction  with  a  computer  and  establish  a  design  system  with  the  method.  For  demonstrating  the
                  design  system,  we  invited  both  engineering  students  and  art  students  to  use  this  design  system  and
                  value  it  in  our  survey.  The  survey  results  showed  that  the  design  system  could  not  only  help  a  user
                  present the behavioral pattern through an interface with the computer, but could also expand the user's
                  creativity  from  the interface  with the computer.


                  KEYWORDS

                  Robotics, genetic algorithm, genetic programming, behavioral design, interactive design

                  INTERODUCTION

                  A  variety  of robots are created  all  over the world. However, there has been little research focusing  on
                  robotic behavioral design. It is necessary to develop  an effective  method of designing robotic behavior.
                  In  this  study,  the  authors  aim  to  establish  a  method  of  designing  robotic  behaviors  by  operating
                  behavioral  criteria,  because  one of the most effective  techniques  in design  is the operation  of multiple
                  information  or knowledge. For example, we  can  combine the action  of moving a leg forward  with the
                  action  of  rotating  it  at the  hip  into  a  kicking  behavior.  Here,  the  behavioral  criteria  of  a  computer
                  program  are used  to bring the behavior  candidates  into  an optimum  behavior.  The behavioral  criteria
                  measure the behavior  candidates  in terms  of the  error produced  by the computer program.  The  closer
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