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            of such a model are joint activities between the researchers and stakeholders. Co-
            design workshops or joint application development falls into this category, provided
            that there is genuinely no translation of stakeholders’ inputs by the researchers.
            Techniques originating from artificial intelligence and knowledge engineering, as
            presented above, aim to reach this level, either through the implementation of virtual
            agents extending stakeholders or through constraining the interactions between
            actors through a computer network. This involvement increases the fidelity of the
            model to match stakeholders’ viewpoints and behavioural patterns. However, at the
            end of the process, the created model can still be used by members of P without any
            control or any road map set by other members of A.



            12.4.2.6  Co-building of a Model and Control

                                        A      R


                                        P       M

              This category is the same as the previous one, but actors now have control over
            use and dissemination of models which may be produced through the process. This
            leads to possible stakeholder appropriation of the models, raising the same issues as
            in Sect. 12.4.2.4.



            12.4.3 Heterogeneity of Actors


            Eversole points out the need for participatory processes to take into account the
            complexity of the society involved including power relations, institutions and the
            diversity of viewpoints (Eversole 2003). This is all the more true when applied to
            the participatory process of social simulation modelling. Most settings presented
            in Sect. 12.2 have a limited capacity to involve a large numbers of people in
            interactions with a given version of a model. When interactions convey viewpoints
            or behavioural patterns, heterogeneity may not appear if no attention is paid to it.
            Due to limits in terms of number of participants, participatory approaches that deal
            with social simulation modelling involve usually representatives or spokespeople.
            The issue of their statistical representativeness is left aside here, as the aim is to
            comprehend the diversity of possible viewpoints and behavioural patterns. There
            is still an issue of their representativeness through their legitimacy to speak for
            the group they represent, as well as their competency to do so. The feedback
            of these spokespersons to their group should also be questioned. When issues of
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