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Chapter 18


                              DESIGNING SOCIABLE MACHINES

                              Lessons Learned



                              Cynthia Breazeal
                              MIT Media Lab


                              Abstract   Sociable machines are a blend of art, science, and engineering. We highlight
                                         how insights from these disciplines have helped us to address a few key design
                                         issues for building expressive humanoid robots that interact with people in a
                                         social manner.


                              1.     Introduction

                                What is a sociable machine? In our vision, a sociable machine is able to
                              communicate and interact with us, understand and even relate to us, in a per-
                              sonal way. It should be able to understand us and itself in social terms. We,
                              in turn, should be able to understand it in the same social terms—to be able
                              to relate to it and to empathize with it. In short, a sociable machine is socially
                              intelligent in a human-like way, and interacting with it is like interacting with
                              another person [7].
                                Humans, however, are the most socially advanced of all species. As one
                              might imagine, an autonomous humanoid robot that could interpret, respond,
                              and deliver human-style social cues even at the level of a human infant is quite
                              a sophisticated machine. For the past few years, we have been exploring the
                              simplest kind of human-style social interaction and learning (that which occurs
                              between a human infant with its caregiver) and have used this as a metaphor
                              for building a sociable robot, called Kismet. This is a scientific endeavor, an
                              engineering challenge, and an artistic pursuit. This chapter discusses a set of
                              four design issues underlying Kismet’s compelling, life-like behavior, and the
                              lessons we have learned in building a robot like Kismet.
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