Page 373 - The Handbook for Quality Management a Complete Guide to Operational Excellence
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360     C o n t i n u o u s   I m p r o v e m e n t                                                                                                                       C o n t r o l / V e r i f y   S t a g e    361


                                   Instructional games. An instructional game is an activity that is deliber-
                                ately designed to produce certain learning outcomes. Instructional games
                                incorporate five characteristics (Thiagarajan, 1996):

                                    1.  Conflict. Games specify a goal to be achieved and throw in obstacles
                                       to  its  achievement.  A  game  may  involve  competition  among
                                       players, or it may involve player cooperation to achieve a group
                                       goal.
                                    2.  Control. Games are governed by rules that specify how to play the
                                       game.
                                    3.  Closure. Games have an ending rule, which may be a time limit,
                                       completion of a set of tasks, elimination of players from the game,
                                       etc.  Most  effective  instructional  games  use  multiple  criteria  for
                                       closure and permit different players or teams to win along different
                                       dimensions.
                                    4.  Contrivance. Games contain elements, such as chance, to ensure
                                       that  the  game  retains  a  playful  character  and  isn’t  taken  too
                                       seriously.
                                    5.  Competency base. The game is designed to help players improve
                                       their  compe tencies  in  specific  areas.  Learning  objectives  range
                                       from rote recall to complex problem-solving and may deal with
                                       motor,  informational,  conceptual,  inter personal,  and  affective
                                       domains.
                                   Simulation games. A simulation game contains the five characteristics
                                of  instructional  games,  but  in  addition  it  includes  a  correspondence
                                between some aspect of the game and reality. Some examples of simula-
                                tion games that have been used in teaching quality concepts are:

                                    •  Senge’s “Beer Game” in The Fifth Discipline (Senge, 1990, pp. 26–53).
                                      The beer game is designed to teach systems thinking.
                                    •  Deming’s funnel experiment. Boardman and Boardman (1990) provide
                                      a  detailed  description  of  how  to  set  up  and  conduct  the  funnel
                                      experiment. The funnel experiment illustrates statistical thinking
                                      and decision making.
                                    •  “The Card Drop Shop.” The card drop shop is a small enterprise that
                                      has customers, a president, a supervisor, an inspector, a rework
                                      operator, several line operators, and an accountant. There is only
                                      one process: dropping playing cards onto a target on the floor. The
                                      customer ideally wants all cards on the target but will accept the
                                      product provided that the total deviation from the target is “not
                                      too bad.” The customer also specifies that each card is to be held by
                                      its center and dropped individually. Like the funnel experiment,









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