Page 374 - The Handbook for Quality Management a Complete Guide to Operational Excellence
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360   C o n t i n u o u s   I m p r o v e m e n t                         C o n t r o l / V e r i f y   S t a g e    361


                                      the card drop shop illustrates the effects of tampering with a stable
                                      process.  However,  it  does  so  using  simpler  tools  and  materials
                                      (Alloway, 1994).
                                    •  Geometric  dimensioning  and  tolerancing  simulation  (Wearring  and
                                      Karl, 1995).
                                    •  Additional applications of simulation to quality are described in
                                      Simon and Bruce (1992).

                                   In addition to simulation games, simulation tools such as quincunxes
                                and sampling bead boxes are commonly used in quality training. Simple
                                simulations create a concrete link to abstract concepts, making it easier for
                                people to understand the concept.
                                   Role-plays.  In  a  role-play,  players  spontaneously  act  out  characters
                                assigned  to  them  in  a  scenario.  Role-plays  take  a  variety  of  forms,  for
                                example:

                                    •  Media. The scenario for a role-play may be presented through a
                                      printed handout, an audiotape, videotape, etc.
                                    •  Characters. The characters in a role-play may be identified in terms
                                      of  job  functions,  personality  variables,  or  attitudes.  Some  role-
                                      plays require people to play their own roles in a different situation
                                      (as in a desert survival exercise).
                                    •  Responses.  Most  role-plays  involve  face-to-face  communication
                                      among the characters, but written or phone communication is also
                                      used.
                                    •  Mode of usage. Groups may be divided into smaller groups or pairs,
                                      or a group can watch as others participate. Role-players may be
                                      substituted as the role-play progresses. Coaches may be assigned
                                      to help the role-players.
                                    •  Number of players. Most role-plays involve two characters, but there
                                      is no fixed limit on the number of players who can be involved.
                                    •  Replay.  The  effectiveness  of  some  role-plays  can  be  improved
                                      through repetition. Repetition can take place after a presentation of
                                      new material by the instructor, or after changing some aspect of
                                      the game.

                                   An  excellent  example  of  a  role-play  game  is  Deming’s  “Red  bead
                                experiment” (Deming, 1986, p. 346ff). The red bead experiment is designed
                                to teach statistical thinking and the use of simple statistical tools.















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