Page 348 - Concise Encyclopedia of Robotics
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Virtual Reality
                                      Frames
                            Virtual reality—Fig. 1
                                      Frames      Time            Your path
                                                     Time




                                                                  Your path










                            Virtual reality—Fig. 2

                            you want to travel. (Again, this is a simplistic rendition; there are far more
                            points in an actual exploratory VR session than are shown here.) This
                            is  similar  to  having  a  selection  of movies  or  videotapes  from  which
                            to choose.
                              Three dimensions: In interactive VR, the sequence of frames depends
                            on your input from moment to moment, adding another dimension to
                            the programming. This can be rendered as a three-dimensional space
                            (Fig. 3). The drawing shows only a few points along one path. There can
                            be millions upon millions of points in the interactive experience space.
                            The number of possible experience paths is vastly larger than the number
                            of points themselves. It is impossible to make a good analogy with movies
                            or videotapes in this case. The software, and the required computer hard-
                            ware, for interactive VR is far more powerful than that in the passive or
                            exploratory VR experiences.




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