Page 349 - Concise Encyclopedia of Robotics
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                            Virtual reality—Fig. 3
                            Hardware
                            Several hardware items, in addition to the programming, are required
                            for VR.
                              Computer: For VR to be possible, even in the simplest form, a computer
                            is necessary. The amount of computer power required depends on the
                            sophistication of the VR session. Passive VR requires the least computer
                            power, while exploratory VR needs more, and interactive VR takes even
                            more.A high-end personal computer can provide passive and exploratory
                            VR with moderate image resolution and speed. Larger computers, such
                            as those used in file servers or that employ parallel processing (more than
                            one microprocessor operating on a given task), are necessary for high-
                            resolution, high-speed, and vivid interactive VR. The best interactive VR
                            equipment is too expensive for most personal-computer users.
                              Robot: If the VR is intended to portray and facilitate the operation of a
                            remotely controlled robot or telechir, that robot must have certain charac-
                            teristics. In low-level VR, the telechir can be a simple vehicle that rolls on
                            wheels or a track drive. In the most sophisticated VR telepresence systems,
                            the telechir must be an android (humanoid robot).
                              Video system: This can be a simple monitor, a big screen, a set of several
                            monitors,or a head-mounted display (HMD). The HMD gives a spectacular
                            show, with binocular vision and sharp colors. Some HMDs shut out the
                            operator’s view of the real world; others let the operator see the virtual




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