Page 350 - Concise Encyclopedia of Robotics
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Virtual Reality
                            universe superimposed on the real one. The HMD uses small liquid-crystal
                            display (LCD) screens, whose images are magnified by lenses and/or
                            reflected by mirrors to obtain the desired effects.
                              Sound system: Stereo,high-fidelity sound is the norm in all VR universes.
                            Loudspeakers can be used for low-level, group VR experiences. In an
                            individual  system, a  set  of headphones  is  included  in  the  HMD. The
                            sound  programming  is  synchronized  with  the  visual  programming.
                            Speech recognition and speech synthesis can be used so that virtual people,
                            virtual  robots, or  virtual  space  aliens  can  communicate  their  virtual
                            thoughts and feelings to the user.
                              Input devices: Passive and exploratory VR systems do not need input
                            devices, except for the media that contain the programming. Interactive
                            systems can make use of a variety of mechanical equipment. The nature
                            of the input device(s) depends on the VR universe. For example, driving a
                            car requires a steering wheel, gas pedal, and brake (at least). Games need
                            a joystick or mouse. Devices called bats and birds resemble computer
                            mice, but are movable in three dimensions rather than only two. Levers,
                            handles, treadmills, stationary bicycles, pulley weights, and other devices
                            allow for real physical activities on the part of the operator. For complete
                            hand control, special gloves can be used. These have air bladders built in,
                            providing a sense of touch and physical resistance, so objects seem to have
                            substance and heft.The computer can be equipped with speech recognition
                            and speech synthesis so that the user can talk to virtual creatures. This
                            requires at least one sound transducer at the operating location.
                              A complete system: Figure 4 is a block diagram showing the hardware
                            for a typical interactive VR system, in which the user gets the impression
                            of riding a bicycle down a street. This can be used for exercise as well as
                            for  entertainment. The  system  provides  sights, sounds, and  variable
                            pedal resistance as the user negotiates hills and encounters wind. If a tele-
                            operated android is put on a real bicycle, the VR system can be used to
                            control that robot and bicycle remotely. This would involve the addition
                            of two wireless transceivers (one for the computer and the other for the
                            telechir), along with modems and antennas.
                            Applications
                            Virtual reality has been used as an entertainment and excitement medium.
                            It also has practical applications.
                              Instruction: Virtual reality can be used in computer-assisted instruction
                            (CAI). For example, a person can be trained to fly an aircraft, pilot a sub-
                            marine,or operate complex and dangerous machinery,without any danger
                            of being injured or killed during training. This form of CAI has been
                            used by the military for some time. It has also been used for training




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