Page 352 - Concise Encyclopedia of Robotics
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Virtual Reality
                            machines located in dangerous places. People using such a system get
                            illusions similar to those in theme parks, except that a robot, at some
                            distance, follows the operator’s movements.Teleoperated robots have been
                            used for rescue operations, for disarming bombs, and for maintaining
                            nuclear reactors.
                              Warfare: Teleoperated  robot  tanks, aircraft, boats, and  androids
                            (humanoid robots) can be used in combat. One person can operate a
                            “super android”with the strength of 100 fighting men and the endurance
                            of a well-engineered machine.Such robots are immune to deadly radiation
                            and chemicals. They have no mortal fear, which sometimes causes human
                            soldiers to freeze up at critical moments in combat.
                              Exercise: Walking, jogging, riding a bike, skiing, playing golf, and playing
                            handball are examples of virtual activities that can provide most of the
                            benefits of the real experience.The user might not really be doing the thing,
                            but calories are burned, and aerobic benefits are realized. There is no
                            danger of getting maimed by a car while cycling on a virtual street, or
                            breaking a leg while skiing down a virtual mountain. (However, outdoor
                            people will doubtless prefer the real activity to the virtual one, no matter
                            how realistic VR becomes.)
                              Escape: Another possible, but not yet widely tested, use for virtual
                            reality is as an escape from boredom and frustration in the real world.
                            You can put on an HMD and romp in a jungle with dinosaurs. If the
                            monsters try to eat you, you can take the helmet off. You can walk on
                            some unknown planet, or under the sea.You can fly high above clouds or
                            tunnel through the center of the earth.
                            VR and space exploration
                            See ROBOTIC SPACE TRAVEL.
                            Limitations
                            The field of VR is complex, challenging, and difficult from an engineering
                            standpoint. Dreaming up uses and scenarios for VR is one thing; putting
                            them into action at reasonable cost is quite another.
                              Expense: A  top-notch, interactive  VR  system  can  cost  as  much  as
                            $250,000. While a high-end personal computer and peripherals, costing
                            about $5000 total, can be used for interactive VR, the image resolution
                            is low and the experience paths are limited. The response is rather sluggish
                            because of the formidable memory-capacity and processing-speed require-
                            ments. However, computers are becoming more powerful and less expen-
                            sive all the time.
                              Expectation: Computer memory capacity increases by about 100 percent
                            per year. The latest efforts toward development of single electron memory




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