Page 163 - Designing Sociable Robots
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breazeal-79017  book  March 18, 2002  14:7





                       144                                                              Chapter 9





                       movements, and vocalize excitedly. The display is designed to attract a person’s attention.
                       The robot then resumes a neutral posture, perks its ears, and raises its brows in an expectant
                       manner. It waits in this posture for a while, giving the person time to approach before
                       the calling sequence resumes. The call-to-person behavior will continue to request the
                       display from the motor system until it is either successful and becomes deactivated, or it
                       becomes irrelevant.
                         The second task is the greet-person behavior. This behavior is relevant when the
                       person has just entered face-to-face interaction range. It is also relevant if the Social
                       Play Level Two behavior group has just become active and a person is already within
                       face-to-face range. The goal of the behavior is to socially acknowledge the human and to
                       initiate a close interaction. When active, it makes a request of the motor system to perform
                       the greeting display. The display involves making eye contact with the person and smiling
                       at them while waving the ears gently. It often immediately follows the success of the
                       call-to-person behavior. It is a transient response, only issued once, as its completion
                       signals the success of this behavior.
                         The third task is attentive-regard. This behavior is active when the person has already
                       established a good face-to-face interaction distance with the robot but remains silent. The
                       goal of the behavior is to visually attend to the person and to appear open to interaction. To
                       accomplish this, it sends a request to the motor system to hold gaze on the person, ideally
                       looking into the person’s eyes if the eye detector can locate them. The robot watches the
                       person intently and vocalizes occasionally. If the person does speak, this behavior loses the
                       competition to the vocal-play behavior. This behavior is viewable on the CD-ROM in
                       the fifth demonstration, “Visual Behaviors.”
                         The fourth task is vocal-play. The goal of this behavior is to carry out a proto-dialogue
                       with the person. It is relevant when the person is within face-to-face interaction distance
                       and has spoken. To perform this task successfully, the vocal-play behavior must closely
                       regulate turn-taking with the human. This involves a close interaction with the perceptual
                       system to perceive the relevant turn-taking cues from the person (i.e., that a person is present
                       and whether there is speech occurring), and with the motor system to send the relevant turn-
                       taking cues back to the person. Video demonstrations of Kismet’s “Proto-Conversations”
                       can be viewed on the accompanying CD-ROM.
                         There are four turn-taking phases this behavior must recognize and respond to. Each
                       state is recognized using distinct perceptual cues, and each phase involves making specific
                       display requests of the motor system:

                       •  Relinquish speaking turn This phase is entered immediately after the robot finishes speak-
                       ing. The robot relinquishes its turn by craning its neck forward, raising its brows, and making
                       eye-contact (in adult humans, shifting gaze direction is sufficient, but Kismet’s display is
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