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8.3 Instructional Systems Design                                145
              The first component in ISD-4 is the situational evaluation. The purpose of this
            evaluation is twofold: Assess the learning problem/need (an interface between the
            ID author and the problem/need) and construct ID solution plan (a plan that pro-
            poses an instructional development process with an appropriate set of ISD
            activities).
              It emphasizes the notions of a situational evaluation and the fact that instruc-
            tional designers do not always start with analysis; the specific situation and cir-
            cumstances determine to a large extent what designers actually do (Spector, 2016).

            8.3.2.3 Emerging Models
            Social networking and collaborative learning bring new aspects to the traditional
            instructional design models presented above. While the models elaborated above
            are well-established and can be modified to accommodate new communication
            technologies, it is worth noting that among the new models that are appearing in
            computer-supported collaborative learning, problem-based learning approaches,
            MOOCs, and other recent developments, one still finds the need to understand the
            nature of what is to be learned, who the learners are, and how progress will be
            determined. One exception is perhaps in the case of informal learning in which
            there may not be a well-defined learning goal.

            Key Points in This Chapter

            (1) A learning activity is an interaction between a learner and an environment
                (optionally involving other learners, practitioners, resources, tools, and ser-
                vices) to achieve a planned learning outcome
            (2) Bloom’s taxonomy that attempts to cover the learning objectives in cognitive,
                affective, and psychomotor domains. Cognitive domain represents the intel-
                lectual skills and knowledge processing, which is the primary focus of most
                traditional education and is frequently used to structure curriculum learning
                objectives, assessments, and activities. Affective domain represents objectives
                that are concerned with attitudes and feelings. Psychomotor domain concerns
                what students might do physically.
            (3) The ADDIE model is a framework that displays generic processes that
                instructional designers and training developers do, which describes a process
                applied to instructional design to generate episodes of intentional learning.

            Learning Resources


            • Gagné, R. M., & Driscoll, M. P. (1988). Essentials of learning for instruction
              (2nd ed.). Englewood Cliffs, NJ: Prentice Hall.
            • Gagné, R. M., & Glaser, R. (1987). Foundations in learning research. In R.
              M. Gagné (Ed.), Instructional technology foundations (pp. 49–83). Hillsdale,
              NJ: Lawrence Erlbaum.
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